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Resurrection implications
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<blockquote data-quote="Raduin711" data-source="post: 8139987" data-attributes="member: 15303"><p>I think the base assumption of D&D is that Resurrection is fairly common. I say this because it is treated like a non-issue, just something PC's might need to spend their treasure on. Also, I think most DM's want to continue to provide reasonable opposition to the players at 9th level and beyond. Saying such things are so rare suggests 9th level PC's are among the most powerful beings in the setting.</p><p></p><p>I think having fewer 9th level clerics will have less of a normalizing effect on the setting than might be expected. If there were only 6 9th level clerics in the world, you had better believe those clerics have NAMES. Raising the dead would be their job and their resurrection-capable spell slots would be used for that purpose only, because NOT using them that way meant the loss of a life. Why? Because rich and powerful people don't want to die and they want to ensure that if something happens, that a cleric will be there to bring them back to life. To that end, they can lend considerable power to the church so it can further <em>it's</em> goals. How much can the powerful lend? Well, how much do they not want to die?</p><p></p><p>And that would be it for 9th level cleric adventurers. Their abilities would be far too valuable to the church to go traipsing around the countryside, doing whatever they liked. Shirking that responsibility to the church would be foolish. They could do far more for their church by retiring to become a resurrection-bot than they could as a sword for hire. The culture of the church would be built around it, as well. Going against it would be against their beliefs. </p><p></p><p>Given the cost of the components and the desires of the mighty, the common people would be all but excluded from the practice of resurrection, but there would surely be a strong desire for it. And because there are sure to be days where spell slots could go to waste, (possibly even a daily occurrence) I could see the church offering such resurrections as a charity to the masses, the costs of which would be absorbed by the tithings of the wealthy in exchange for their "head of the line" privilege.</p><p></p><p>But D&D treats death and resurrection as just another condition that PC's might need to have cured at a temple, and not the center of some pretty heavy political implications, so I am inclined to treat it as more or less ubiquitous.</p></blockquote><p></p>
[QUOTE="Raduin711, post: 8139987, member: 15303"] I think the base assumption of D&D is that Resurrection is fairly common. I say this because it is treated like a non-issue, just something PC's might need to spend their treasure on. Also, I think most DM's want to continue to provide reasonable opposition to the players at 9th level and beyond. Saying such things are so rare suggests 9th level PC's are among the most powerful beings in the setting. I think having fewer 9th level clerics will have less of a normalizing effect on the setting than might be expected. If there were only 6 9th level clerics in the world, you had better believe those clerics have NAMES. Raising the dead would be their job and their resurrection-capable spell slots would be used for that purpose only, because NOT using them that way meant the loss of a life. Why? Because rich and powerful people don't want to die and they want to ensure that if something happens, that a cleric will be there to bring them back to life. To that end, they can lend considerable power to the church so it can further [I]it's[/I] goals. How much can the powerful lend? Well, how much do they not want to die? And that would be it for 9th level cleric adventurers. Their abilities would be far too valuable to the church to go traipsing around the countryside, doing whatever they liked. Shirking that responsibility to the church would be foolish. They could do far more for their church by retiring to become a resurrection-bot than they could as a sword for hire. The culture of the church would be built around it, as well. Going against it would be against their beliefs. Given the cost of the components and the desires of the mighty, the common people would be all but excluded from the practice of resurrection, but there would surely be a strong desire for it. And because there are sure to be days where spell slots could go to waste, (possibly even a daily occurrence) I could see the church offering such resurrections as a charity to the masses, the costs of which would be absorbed by the tithings of the wealthy in exchange for their "head of the line" privilege. But D&D treats death and resurrection as just another condition that PC's might need to have cured at a temple, and not the center of some pretty heavy political implications, so I am inclined to treat it as more or less ubiquitous. [/QUOTE]
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