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<blockquote data-quote="uzirath" data-source="post: 8140367" data-attributes="member: 8495"><p>Yes, exactly. I'm hoping to hear from people about decisions that they have made in their campaign worlds regarding this aspect. (Lots of great ideas in the thread so far.)</p><p></p><p>I'll back up and riff off a few of your other excellent points.</p><p></p><p></p><p></p><p>Revivify is a staggering spell! If I had something similar in one of my game worlds, I would presume that a prerequisite for employment as a bodyguard or nanny for the rich and powerful is that you are a cleric with that spell. (Or maybe you have a magic item or scroll.) One minute is tight, definitely, but could save a life in many circumstances. I also like the idea, floated up-thread, that this spell interrupts the process of death such that the soul hasn't fully crossed over to the afterlife. That's good fluff to explain why it always works.</p><p></p><p></p><p></p><p>Love the thought of reincarnated criminals starting a new life. I could see organized crime keeping such spells handy.</p><p></p><p></p><p></p><p>I wonder how this might change funerary practices. In my current campaign, you need a relatively intact body to successfully raise the dead. Thus, cremation makes it impossible. If you lost a child to an illness or accident, would you cremate them to prevent any necromantic shenanigans, or would you want them buried intact in case you could eventually raise the money to hire a cleric? </p><p></p><p></p><p></p><p>In my experience, though, some of those other elements get more focus than the idea of raising the dead. (Not always, of course... <a href="http://www.sjgames.com/gurps/books/abydos/" target="_blank">Abydos</a>, in the GURPS Banestorm setting, turns a lot of this inside-out.) I've played in many a fantasy city with enchanted streetlights, magically skilled tailors, otyughs processing the city's sewage, and physical defenses modified to be more effective against the magic of the setting (anti-invisibility gates, no-fly zones, etc.). </p><p></p><p>I have never yet been sent on a quest to recover the Duke's lost child so that they can be resurrected.</p></blockquote><p></p>
[QUOTE="uzirath, post: 8140367, member: 8495"] Yes, exactly. I'm hoping to hear from people about decisions that they have made in their campaign worlds regarding this aspect. (Lots of great ideas in the thread so far.) I'll back up and riff off a few of your other excellent points. Revivify is a staggering spell! If I had something similar in one of my game worlds, I would presume that a prerequisite for employment as a bodyguard or nanny for the rich and powerful is that you are a cleric with that spell. (Or maybe you have a magic item or scroll.) One minute is tight, definitely, but could save a life in many circumstances. I also like the idea, floated up-thread, that this spell interrupts the process of death such that the soul hasn't fully crossed over to the afterlife. That's good fluff to explain why it always works. Love the thought of reincarnated criminals starting a new life. I could see organized crime keeping such spells handy. I wonder how this might change funerary practices. In my current campaign, you need a relatively intact body to successfully raise the dead. Thus, cremation makes it impossible. If you lost a child to an illness or accident, would you cremate them to prevent any necromantic shenanigans, or would you want them buried intact in case you could eventually raise the money to hire a cleric? In my experience, though, some of those other elements get more focus than the idea of raising the dead. (Not always, of course... [URL='http://www.sjgames.com/gurps/books/abydos/']Abydos[/URL], in the GURPS Banestorm setting, turns a lot of this inside-out.) I've played in many a fantasy city with enchanted streetlights, magically skilled tailors, otyughs processing the city's sewage, and physical defenses modified to be more effective against the magic of the setting (anti-invisibility gates, no-fly zones, etc.). I have never yet been sent on a quest to recover the Duke's lost child so that they can be resurrected. [/QUOTE]
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