Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Resurrection implications
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8140951" data-attributes="member: 2209"><p>I think in general there are two ways to come at it.</p><p></p><p>1 is the player impacts end. If it is super hard and they have to quest then the player has to sit out possibly numerous game sessions, which I generally want to avoid, while you also do not want to trivialize death for PCs. A decently high level spell with some cost is a decent balance. I think Reincarnation so the player gets a new character with a connection to the old one and reason to be an instantly trusted part of the group is a good solution in many circumstances if you want a lot or a little change, raising if you want less changes from death. Scrolls work for groups without the appropriate level caster of their own, it is a resource that gets expended. In AD&D reincarnation was on the magic-user spell list with a less nature oriented list and in 3e I believe it could be done by a wizard with limited wish while raise dead was too high level for a limited wish to mimic.</p><p></p><p>2 is the game world implications. Powerful druids of circles reincarnating through centuries is pretty cool. Expect nobility and super wealthy to get raised as well as important people connected to those who can raise, so generally church connected ones. Generally it would be an issue for the elite and not one for the masses. Succession, marriage, inheritance, self-willing estates would all be part of the considerations.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8140951, member: 2209"] I think in general there are two ways to come at it. 1 is the player impacts end. If it is super hard and they have to quest then the player has to sit out possibly numerous game sessions, which I generally want to avoid, while you also do not want to trivialize death for PCs. A decently high level spell with some cost is a decent balance. I think Reincarnation so the player gets a new character with a connection to the old one and reason to be an instantly trusted part of the group is a good solution in many circumstances if you want a lot or a little change, raising if you want less changes from death. Scrolls work for groups without the appropriate level caster of their own, it is a resource that gets expended. In AD&D reincarnation was on the magic-user spell list with a less nature oriented list and in 3e I believe it could be done by a wizard with limited wish while raise dead was too high level for a limited wish to mimic. 2 is the game world implications. Powerful druids of circles reincarnating through centuries is pretty cool. Expect nobility and super wealthy to get raised as well as important people connected to those who can raise, so generally church connected ones. Generally it would be an issue for the elite and not one for the masses. Succession, marriage, inheritance, self-willing estates would all be part of the considerations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Resurrection implications
Top