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Resurrection in Zeitgeist Adventure Path
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<blockquote data-quote="Kelvor Ravenstar" data-source="post: 8096963" data-attributes="member: 33291"><p>How do you use Raise Dead and other spell/ritual varieties in the Zeitgeist adventure path?</p><p></p><p>I'm running the campaign in 4E, up to the Dying Skyseer, and we haven't had any character deaths yet. In my experience with 4E, character deaths are bound to happen eventually, but my party and I don't have a plan of how to handle it yet. Players are spending almost all of their level-up requisition gold on items, so there doesn't seem to be enough left over for ritual components. </p><p></p><p>For those who have run it before, what did you do? Assume the player characters will have sufficient gold to afford a Raise Dead ritual? With a brief search of Act One I see that resurrection magic is used in the world, but rarely (Voice of Rot, references to extorting the recently raised by The Family, Recklinghausen's desire to make resurrection more available to the populace through science).</p><p></p><p>Would the RHC have some sort of Raise Dead insurance policy separate from the requisition limit? Is Raise Dead a ritual that could be gotten at no cost with a Risur Favor? The table in the player's guide suggests they can find a ritual caster (Level 3 Favor to get a caster capable of Raise Dead in 4E) but have to pay all costs themselves.</p></blockquote><p></p>
[QUOTE="Kelvor Ravenstar, post: 8096963, member: 33291"] How do you use Raise Dead and other spell/ritual varieties in the Zeitgeist adventure path? I'm running the campaign in 4E, up to the Dying Skyseer, and we haven't had any character deaths yet. In my experience with 4E, character deaths are bound to happen eventually, but my party and I don't have a plan of how to handle it yet. Players are spending almost all of their level-up requisition gold on items, so there doesn't seem to be enough left over for ritual components. For those who have run it before, what did you do? Assume the player characters will have sufficient gold to afford a Raise Dead ritual? With a brief search of Act One I see that resurrection magic is used in the world, but rarely (Voice of Rot, references to extorting the recently raised by The Family, Recklinghausen's desire to make resurrection more available to the populace through science). Would the RHC have some sort of Raise Dead insurance policy separate from the requisition limit? Is Raise Dead a ritual that could be gotten at no cost with a Risur Favor? The table in the player's guide suggests they can find a ritual caster (Level 3 Favor to get a caster capable of Raise Dead in 4E) but have to pay all costs themselves. [/QUOTE]
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