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Resurrection in Zeitgeist Adventure Path
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<blockquote data-quote="Echolocation" data-source="post: 8098419" data-attributes="member: 7011911"><p>As recommended by a player, I have been playing with alternative resurrection rules (from <a href="https://geekandsundry.com/use-critical-roles-resurrection-rules-in-your-own-campaign/" target="_blank">Use Critical Role’s Resurrection Rules in Your Own Campaign | Geek and Sundry</a>):</p><p>[CALLOUT]If a character is dead for longer than 1 round, and a resurrection is attempted by a spell or spell effect with longer than a 1 full-round action casting time, a Resurrection Challenge is initiated. Up to 3 members of the adventuring party can offer to contribute to the ritual via a Contribution. Broadly, contributions require emphasising the fallen’s connection with the world. For example, players may offer a souvenir of a shared memory, or make a offering the to the god of the devout, fallen character. The DM will assess the effectiveness of each contribution.</p><p></p><p>After all contributions are completed, the DM then rolls a single, final Resurrection success check with no modifier. The base DC for the final resurrection check is 10, increasing by 1 for each previous successful resurrection the character has undergone (signifying the slow erosion of the soul’s connection to this world). For each contribution, this DC is altered from a range of -3 (highly effective contributions) to +1 (offensive contributions).</p><p></p><p>Upon a successful resurrection check, the player’s soul (should it be willing) will be returned to the body, and the ritual succeeded. On a failed check, the soul does not return and the character is lost.</p><p></p><p>If a spell with a casting time of 1 full-round action is used to attempt to restore life, no contributions are allowed. Only the strongest of magical incantations can bypass this resurrection challenge, in the form of the True Resurrection or Wish spells. These spells can also restore a character to life who was lost due to a failed resurrection ritual.[/CALLOUT]</p><p>It should be noted that the dead can only be resurrected within three miles of their death. At least, that's my interpretation of Book 10's <em>Mechanics of a Broken Age</em>:</p><p>[CALLOUT]Spells that restore life to the dead are no longer limited by the body having to travel less than three miles from where it died.[/CALLOUT]</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8098419, member: 7011911"] As recommended by a player, I have been playing with alternative resurrection rules (from [URL="https://geekandsundry.com/use-critical-roles-resurrection-rules-in-your-own-campaign/"]Use Critical Role’s Resurrection Rules in Your Own Campaign | Geek and Sundry[/URL]): [CALLOUT]If a character is dead for longer than 1 round, and a resurrection is attempted by a spell or spell effect with longer than a 1 full-round action casting time, a Resurrection Challenge is initiated. Up to 3 members of the adventuring party can offer to contribute to the ritual via a Contribution. Broadly, contributions require emphasising the fallen’s connection with the world. For example, players may offer a souvenir of a shared memory, or make a offering the to the god of the devout, fallen character. The DM will assess the effectiveness of each contribution. After all contributions are completed, the DM then rolls a single, final Resurrection success check with no modifier. The base DC for the final resurrection check is 10, increasing by 1 for each previous successful resurrection the character has undergone (signifying the slow erosion of the soul’s connection to this world). For each contribution, this DC is altered from a range of -3 (highly effective contributions) to +1 (offensive contributions). Upon a successful resurrection check, the player’s soul (should it be willing) will be returned to the body, and the ritual succeeded. On a failed check, the soul does not return and the character is lost. If a spell with a casting time of 1 full-round action is used to attempt to restore life, no contributions are allowed. Only the strongest of magical incantations can bypass this resurrection challenge, in the form of the True Resurrection or Wish spells. These spells can also restore a character to life who was lost due to a failed resurrection ritual.[/CALLOUT] It should be noted that the dead can only be resurrected within three miles of their death. At least, that's my interpretation of Book 10's [I]Mechanics of a Broken Age[/I]: [CALLOUT]Spells that restore life to the dead are no longer limited by the body having to travel less than three miles from where it died.[/CALLOUT] [/QUOTE]
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