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Resurrection Virus
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<blockquote data-quote="willpax" data-source="post: 271121" data-attributes="member: 1602"><p>I don't know enough about the specifics of your world to offer speculation about causes that improves on any of the ideas already offered, but I did have some suggestions about plotting. </p><p></p><p>A significant challenge in any epidemic is to first realize that you have an epidemic on your hands, and then figure out what it is, how it is transmitted, and what could cure it. </p><p></p><p>Offer a few red herrings about who gets attacked by the plague--if most of the people who get resurrected are powerful and good, then you are talking about a disease that affects the "best and the brightest" of whatever locality you are currently occupying. Suspicion would fall to the usual suspects--enemy necromancers, evil death clerics, political enemies-- especially if someone politically central falls prey to the plague. Several adentures could be very dangerous chases after false leads. It would be refreshing to interject some real mystery into an enemy that all their to hit bonuses are helpless against. </p><p></p><p>Some other thoughts--this will need to be something that normal divination and curing will not wok against. Maybe, like some viruses, you are dealing with a plague that enacts a slow transformation while tricking the body into thinking it is working normally (way-beyond-D&D-scientific-explanation: it is hijacking the RNA to basically rewrite an organism's genetic code). However, the organism isn't getting sicker, so there is technically nothing to cure--it is just becoming something different. </p><p></p><p>Perhaps there have been so many resurrections that some sort of cosmic balance is in danger, and the gods have decided not to interfere with this thing and let it run its course. . .</p></blockquote><p></p>
[QUOTE="willpax, post: 271121, member: 1602"] I don't know enough about the specifics of your world to offer speculation about causes that improves on any of the ideas already offered, but I did have some suggestions about plotting. A significant challenge in any epidemic is to first realize that you have an epidemic on your hands, and then figure out what it is, how it is transmitted, and what could cure it. Offer a few red herrings about who gets attacked by the plague--if most of the people who get resurrected are powerful and good, then you are talking about a disease that affects the "best and the brightest" of whatever locality you are currently occupying. Suspicion would fall to the usual suspects--enemy necromancers, evil death clerics, political enemies-- especially if someone politically central falls prey to the plague. Several adentures could be very dangerous chases after false leads. It would be refreshing to interject some real mystery into an enemy that all their to hit bonuses are helpless against. Some other thoughts--this will need to be something that normal divination and curing will not wok against. Maybe, like some viruses, you are dealing with a plague that enacts a slow transformation while tricking the body into thinking it is working normally (way-beyond-D&D-scientific-explanation: it is hijacking the RNA to basically rewrite an organism's genetic code). However, the organism isn't getting sicker, so there is technically nothing to cure--it is just becoming something different. Perhaps there have been so many resurrections that some sort of cosmic balance is in danger, and the gods have decided not to interfere with this thing and let it run its course. . . [/QUOTE]
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