Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Retail Gaming Store Economics [LONG]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 629714" data-attributes="member: 5868"><p>Some observations: (not from direct gaming store experience, but from a long time watching general hobby-shops go under, and the fact that my in-laws run a marginally successful specialty retail store).</p><p></p><p>- You have to know what makes you money. Everything else is essentially a loss leader for your core products. I haven't visited a game store that lasted that had RPG products as their prime money maker: it was either comics, or CCGs, or miniatures, or general board games. My other hobby is R/C, and there are few hobby shops that survive on R/C sales alone -- most rely on the plastic model market to justify their inventory of other high end stuff.</p><p></p><p>- You have to balance inventory against likely sales. A good POS tracking system helps. To little inventory and you lose sales -- only your most loyal customers are going to wait a week for your to order something, when they camn order it themselves cheaper and have it delivered to their door. Too much inventory, of course, and all your capital is tied up in inventory that isn't moving.</p><p></p><p>- You need some systems that bring people into the store and make them want to buy -- tougher to do with RPG games that require relatively minimal investment, but tie up a lot of time and space in the store. Much easier to do with miniature wargamers or CCG'ers.</p><p></p><p>- Service matters. If your employees are idiots, you're losing a lot of repeat business.</p><p></p><p>- Know when your prime business time of year is. Stock up for it, then have your fire sale and move that useless merchandise.</p><p></p><p>- Location, Location, Location. It's got to match your target market. If three gaming stores have failed in your area, the fourth most likely will too, unless they've all been making the same mistakes.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 629714, member: 5868"] Some observations: (not from direct gaming store experience, but from a long time watching general hobby-shops go under, and the fact that my in-laws run a marginally successful specialty retail store). - You have to know what makes you money. Everything else is essentially a loss leader for your core products. I haven't visited a game store that lasted that had RPG products as their prime money maker: it was either comics, or CCGs, or miniatures, or general board games. My other hobby is R/C, and there are few hobby shops that survive on R/C sales alone -- most rely on the plastic model market to justify their inventory of other high end stuff. - You have to balance inventory against likely sales. A good POS tracking system helps. To little inventory and you lose sales -- only your most loyal customers are going to wait a week for your to order something, when they camn order it themselves cheaper and have it delivered to their door. Too much inventory, of course, and all your capital is tied up in inventory that isn't moving. - You need some systems that bring people into the store and make them want to buy -- tougher to do with RPG games that require relatively minimal investment, but tie up a lot of time and space in the store. Much easier to do with miniature wargamers or CCG'ers. - Service matters. If your employees are idiots, you're losing a lot of repeat business. - Know when your prime business time of year is. Stock up for it, then have your fire sale and move that useless merchandise. - Location, Location, Location. It's got to match your target market. If three gaming stores have failed in your area, the fourth most likely will too, unless they've all been making the same mistakes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Retail Gaming Store Economics [LONG]
Top