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<blockquote data-quote="Polyhedral_Columbia" data-source="post: 4749110" data-attributes="member: 55445"><p><strong>Threefold Social Organism for the World of RPGs</strong></p><p></p><p>I would like to see the RPG designers, the RPG distributors, and the RPG customers each form an Association or Guild that operates via contractual pre-purchase and shared risk. The RPG designers, distributors, and customers would no longer be at the mercy of sheer supply and demand. The customers would get the product they want, including both mainline RPG products and specialty RPG items. And the RPG writers and artists would be working in creative freedom -- the managers of their Association would be RPG writers and artists with managerial talent, rather than non-gamer corporate types. All the workers -- both designers and retailers -- would receive a full livelihood.</p><p> </p><p>The <strong>RPG Patron Association</strong> would be a consumer organisation that would negotiate a contract with the RPG Designers Association as to what products will be produced for the period of that contract (such as a year). Individual RPG Customers would buy a "share" in the RPG "produce" for that year. There'd be different cost levels of "buy-ins". All members would have an actual vote in the affairs of the Patron Assocation, such as voting who'd represent the Assocation in their contract negotations with the Designers and Distributors.</p><p> </p><p>The <strong>RPG Distributors Association</strong> would be made of both brick-and-mortar and PDF distributors. This Association's job would be to bring the product into the hands of the customers. This Association would have a contract with the other two Associations. The price of RPG products would be determined by a conscious calculation of how much it actually costs to support a dignified livelihood for the Designers and the Distributors -- rather than "what is the greatest amount of money we can get from the customer".</p><p> </p><p>The <strong>RPG Designers Association</strong> would be a guild made of any and all professional RPG game designers, developers, and artists. This Assocation would make the games. It'd be something like the Screen Actors Guild -- if the SAG artists were in charge of making the movies instead of faceless production companies.</p><p> </p><p>The concept is being applied in the Community Supported Agriculture movement, and is described in Rudolf Steiner's <a href="http://wn.rsarchive.org/Books/GA024/English/AP1985/GA024_index.html" target="_blank">Threefold Social Organism</a>. Within this tripartite "RPG production, distribution, and patronage organism", RPGs would be produced in freedom, by men and women who are enthusiastic about RPGs.</p><p> </p><p>Travis</p></blockquote><p></p>
[QUOTE="Polyhedral_Columbia, post: 4749110, member: 55445"] [b]Threefold Social Organism for the World of RPGs[/b] I would like to see the RPG designers, the RPG distributors, and the RPG customers each form an Association or Guild that operates via contractual pre-purchase and shared risk. The RPG designers, distributors, and customers would no longer be at the mercy of sheer supply and demand. The customers would get the product they want, including both mainline RPG products and specialty RPG items. And the RPG writers and artists would be working in creative freedom -- the managers of their Association would be RPG writers and artists with managerial talent, rather than non-gamer corporate types. All the workers -- both designers and retailers -- would receive a full livelihood. The [B]RPG Patron Association[/B] would be a consumer organisation that would negotiate a contract with the RPG Designers Association as to what products will be produced for the period of that contract (such as a year). Individual RPG Customers would buy a "share" in the RPG "produce" for that year. There'd be different cost levels of "buy-ins". All members would have an actual vote in the affairs of the Patron Assocation, such as voting who'd represent the Assocation in their contract negotations with the Designers and Distributors. The [B]RPG Distributors Association[/B] would be made of both brick-and-mortar and PDF distributors. This Association's job would be to bring the product into the hands of the customers. This Association would have a contract with the other two Associations. The price of RPG products would be determined by a conscious calculation of how much it actually costs to support a dignified livelihood for the Designers and the Distributors -- rather than "what is the greatest amount of money we can get from the customer". The [B]RPG Designers Association[/B] would be a guild made of any and all professional RPG game designers, developers, and artists. This Assocation would make the games. It'd be something like the Screen Actors Guild -- if the SAG artists were in charge of making the movies instead of faceless production companies. The concept is being applied in the Community Supported Agriculture movement, and is described in Rudolf Steiner's [URL="http://wn.rsarchive.org/Books/GA024/English/AP1985/GA024_index.html"]Threefold Social Organism[/URL]. Within this tripartite "RPG production, distribution, and patronage organism", RPGs would be produced in freedom, by men and women who are enthusiastic about RPGs. Travis [/QUOTE]
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