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<blockquote data-quote="Cadfan" data-source="post: 4758077" data-attributes="member: 40961"><p>He's probably referring to the cardboard counter wargamers, not the miniature wargamers. If you see two people leaning over a massive table using tweezers to move stacks of cardboard chits, that's probably the group he means.</p><p> </p><p>In the world of gaming, the wargamers really are having some problems these days. The classic wargames are extremely difficult to learn, extremely time consuming, and do a poor job of appealing to new players. The modern wargames that are designed to appeal to experienced players are often small print runs from small publishers that sell only a handful of copies, which require significant experience to truly learn, but which also are so difficult to find opponents and time to play that few people ever get the chance to experience them to their fullest. And the newer products designed to appeal to new players are often thought of by older players as not being "real" wargames, or being somehow adulterated with eurogame influences. As a group, they tend to be quite concerned with the future of their hobby.</p><p> </p><p>They'll probably putter on forever, though. Their rate of adding new blood is low, but it isn't zero, and the incredible investment in time and energy they often require tends to nurture lifestyle gamers who never leave the hobby. Plus, many of the wargame publishers are so small that they're ok with the incredibly small profits available.</p><p> </p><p>But... yes, the stereotype of the graybeard wargamer at conventions is not an inaccurate one. When your game of choice takes 20 hours to complete and there are only a dozen people in your entire region of the country who know the rules, you tend to gather and play at conventions.</p><p> </p><p>Editted to add: They're probably close to dead to the world of local gaming stories. Go through the list- small numbers of players, many very small game publishers, low cost products made primarily of paper and cardboard, a product where each gaming group only actually needs one copy of the game, games mostly far too complex for demo rules, and a product which only appeals to lifestyle players who often have high information and who often demand very specific products. It seems like its practically made for direct to customer internet retail, and practically the bane of someone who has to buy the product, put it on a shelf, and hope someone comes in the door looking to purchase.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4758077, member: 40961"] He's probably referring to the cardboard counter wargamers, not the miniature wargamers. If you see two people leaning over a massive table using tweezers to move stacks of cardboard chits, that's probably the group he means. In the world of gaming, the wargamers really are having some problems these days. The classic wargames are extremely difficult to learn, extremely time consuming, and do a poor job of appealing to new players. The modern wargames that are designed to appeal to experienced players are often small print runs from small publishers that sell only a handful of copies, which require significant experience to truly learn, but which also are so difficult to find opponents and time to play that few people ever get the chance to experience them to their fullest. And the newer products designed to appeal to new players are often thought of by older players as not being "real" wargames, or being somehow adulterated with eurogame influences. As a group, they tend to be quite concerned with the future of their hobby. They'll probably putter on forever, though. Their rate of adding new blood is low, but it isn't zero, and the incredible investment in time and energy they often require tends to nurture lifestyle gamers who never leave the hobby. Plus, many of the wargame publishers are so small that they're ok with the incredibly small profits available. But... yes, the stereotype of the graybeard wargamer at conventions is not an inaccurate one. When your game of choice takes 20 hours to complete and there are only a dozen people in your entire region of the country who know the rules, you tend to gather and play at conventions. Editted to add: They're probably close to dead to the world of local gaming stories. Go through the list- small numbers of players, many very small game publishers, low cost products made primarily of paper and cardboard, a product where each gaming group only actually needs one copy of the game, games mostly far too complex for demo rules, and a product which only appeals to lifestyle players who often have high information and who often demand very specific products. It seems like its practically made for direct to customer internet retail, and practically the bane of someone who has to buy the product, put it on a shelf, and hope someone comes in the door looking to purchase. [/QUOTE]
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