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Retainers/followers/companions: how?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7983624" data-attributes="member: 6871653"><p>I just found a statblock generator that would make creating sidekick statblocks easier.</p><p></p><p>Also, there's the new rules for followers in Beowulf for 5e from Handiwork games. They dont have stats, just a list of ''Gifts'' which are abilities triggered by the players on their turn as a B.A or reaction. You can only activate them once per turn. Some Gift render the Follower ''spent'' meaning he wont be able to help until the next long rest. Some Gifts trigger a death save, which are rolled like normal PC, but they only have one. The game makes a difference between slain (heroic death) and dead (boring stupid death), but I think I'd remove this distinction. Something like this:</p><p></p><p>Frithgar, the Builder Spent O Slain O Killed O Released O</p><p>Burden: None.</p><p><strong>Bear Blooded</strong>. This Follower has advantage on Strength checks and saving throws.</p><p></p><p><strong>Engage</strong>. When you roll initiative, each Follower with this gift can be assigned up to two opponents</p><p>in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within</p><p>reach, in which case the opponent can attack the Hero as normal. On the third and subsequent</p><p>rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were</p><p>the target of the opponent. At the end of a round, a Follower can disengage from the opponent,</p><p>becoming spent. Another available Follower can then use this ability to engage an opponent.</p><p></p><p><strong>Ready</strong>. The Follower automatically succeeds at any checks necessary in order to activate them.</p><p></p><p><strong>Rescue the Hero</strong>. When this Gift is activated, each available Follower with this Gift rushes into the fight, trying to save the Hero from certain death. Each activated Follower must make a death saving</p><p>throw. The Hero is rescued and has a chance to take a short rest before the adventure continues.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7983624, member: 6871653"] I just found a statblock generator that would make creating sidekick statblocks easier. Also, there's the new rules for followers in Beowulf for 5e from Handiwork games. They dont have stats, just a list of ''Gifts'' which are abilities triggered by the players on their turn as a B.A or reaction. You can only activate them once per turn. Some Gift render the Follower ''spent'' meaning he wont be able to help until the next long rest. Some Gifts trigger a death save, which are rolled like normal PC, but they only have one. The game makes a difference between slain (heroic death) and dead (boring stupid death), but I think I'd remove this distinction. Something like this: Frithgar, the Builder Spent O Slain O Killed O Released O Burden: None. [B]Bear Blooded[/B]. This Follower has advantage on Strength checks and saving throws. [B]Engage[/B]. When you roll initiative, each Follower with this gift can be assigned up to two opponents in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within reach, in which case the opponent can attack the Hero as normal. On the third and subsequent rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were the target of the opponent. At the end of a round, a Follower can disengage from the opponent, becoming spent. Another available Follower can then use this ability to engage an opponent. [B]Ready[/B]. The Follower automatically succeeds at any checks necessary in order to activate them. [B]Rescue the Hero[/B]. When this Gift is activated, each available Follower with this Gift rushes into the fight, trying to save the Hero from certain death. Each activated Follower must make a death saving throw. The Hero is rescued and has a chance to take a short rest before the adventure continues. [/QUOTE]
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