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<blockquote data-quote="Silver Moon" data-source="post: 2898284" data-attributes="member: 8530"><p><strong>Chapter Twenty-nine, “Interrogations“, August 8th, 1018 </strong> </p><p></p><p>At Noon, back at Crystull’s, the group of Aradyn, Blake, Guice, Lono, & Serita decide to question the newly acquired prisoners. They start with the thief, who proves to be totally uncooperative, refusing to answer any of their questions even when sufficiently threatened. They return him to the guards. Next they question the mage Jo-Ann. She too proves to be uncooperative, although she is rather talkative. With total arrogance, she makes it clear to the party that she will tell them nothing useful, as she fully expects to be rescued in the near future. Even death threats fail to bring any change, as she is confident that even if killed Morgarth will resurrect her. </p><p></p><p>They do find out from her that she is “one of the five”, the five being the leaders assigned to the five teams who were not at fixed and open locations on the island. The “five” are all past associates of Morgarth, and are expected to be the winners of the contest. She is also convinced that the party will do nothing until after their high-level allies return, with her informing them that they are “on the way back”. She is returned to the guards. </p><p></p><p>The third prisoner, the cleric Barry, is seen by Timothy to be “less evil” than the others. Although he worships a lawful evil deity, his alignment is closer to lawful neutral, the alignment of his other two deities. He is very concerned that the parties not kill his team leader Jo-Ann, and is far more cooperative in the answering of questions. </p><p></p><p>From him they find out that Jo-Ann’s team initially had the mission of first capturing Mark, however he was not at his home at the time of the assault. After that, they were to use the scanning device to obtain the fifteen magic items that had once belonged to Morgarth. When asked why they left the Silas family home, he says that Morgarth’s chief Druid predicted that it would be washed into the sea during the peak of the storm. </p><p></p><p>They ask what his team’s destination was, to which he says that his team was scheduled to meet up in the afternoon with those offloaded on the northeastern part of the island. Both of the groups then, as well as the group holding Beulla, Furynick and Silas, would ride out the remainder of the storm in the two stone structures, the church and the observations tower, as it was determined that wooden structures might not survive the hurricane. </p><p></p><p>They ask about the rescue that Jo-Ann is expecting, and he reminds them that their team’s fighter got away. “Oh sure, he’ll do a lot of good alone and naked in a storm” answers Lono. Barry is unable to answer many of the group’s questions, including the locations of Cassie, Mark or Morgarth, stating that that information is known only to the team leaders. </p><p></p><p>The group debates whether to allow the man a blanket as a reward for his cooperation. Barry requests that they be held captive in the Stagecoach, which Guice becomes very suspicious of. </p><p>Guice returns to the stage, and does a search for secret doors or cabinets. Finding none, he uses his sword to rip apart and pry open the seats. He finds nothing beneath the rear seat, then moves onto the front seat. His search is rewarded by a large cache of magic, hidden beneath the bench. This is comprised of a magical mace, potions, wands and Jo-Ann’s magic book. He calls his friends over to show them what he found. The cleric Barry is then informed of Guice’s find, which greatly diminishes the cleric’s enthusiasm and willingness to cooperate. </p><p></p><p>Five miles to the East, the Grand Enigma is sailed into the northern inlet, and tied up to the shore not far from the cave where Luekia lives. Once the ship is secured, the party gets into the bags of holding, and Blip files them back to Crystull’s cabin. Blip empties the others out of the bags of holding, and the unconscious mage is placed under guard. Both groups exchange information about what has transpired, after which Narg and Mojo decide to again question the female mage and the thief. </p><p></p><p>A discussion between Blake, Guice, Isaiah, Lannon, Mojo, Narg and Serita then follows regarding Guice and Isaiah’s suspicions regarding Immy. Fueled by the fact that they were recaptured after Immy had delivered them directly to the enemy the previous evening, this group runs through a list of other evidence that indicates that Immy may not be who he appears to be, and might actually be a spy working for Morgarth. Narg concludes that all of the evidence is circumstantial, but that the group should watch him carefully from now on. As he is currently away with Jerry and three of the crew, it is currently a moot point, but will have to be addressed after he returns. </p><p></p><p>The group of Blip, the Silver Moon Fiona, Kruk, Lannon, Lono, Luekia, Narg, Mojo and Serita have the thief brought to them. Narg starts to question him, the response being him spitting at Narg’s face, and missing. Narg calmly tells him “I might suggest that you be a bit more cooperative, seeing as to how you can’t even hit me with saliva.” Serita wants to kill him, stating that “He is on my island, which is enough of a reason.” Lono fully concurs. Narg informs the man “You may want to listen, she’s not known for her patience.” They decide to bring him back, Serita yelling out “Don’t you dare touch any of my trees with him.” </p><p></p><p>They pull out the female mage to question her. She continues to be uncooperative. They reveal to her that her hidden magic inside the stagecoach was found. “Maybe we can negotiate,” she now replies. Narg sarcastically exclaims “Yeah, right, with you naked and tied to a tree you don’t have much to negotiate with .” Lono mutters to Mojo “By that comment, I gather that Narg doesn’t have much of a sex life.” Fiona overhears that comment, and mutters “fighters” under her breath.” </p><p></p><p>She comments about being willing to give them information, but first wanting assurances that they will return to her the gold wands. “Sorry Babe,” states Mojo “I’m having them turned into a lamp.” She mouths off to the party, stating that they will do as she says or she won’t tell them anything.” Narg comments, “Well, she’s sure got balls.” Mojo comments “She does? You must be looking at a different angle.” Serita tells Narg “I think you need a class in sex education.” Lannon adds “Well, he has been away for a few years.” Narg restates his comment “I meant she’s got chutzpah”. </p><p></p><p>“Come on, let’s discuss this,” Narg says, moving the party away from her. They leave her tied to the tree, not putting the gag back over her mouth. She turns her face away from them and begins to softly speak an incantation, and then totally disappears. Luekia and Fiona rush over to where she was, confirming that she is gone and not just invisible. </p><p></p><p>Fiona points out that a "Teleport" spell requires only a Verbal component, so that she could have still cast it naked and bound, if her spells had not been cancelled. After a very short discussion, the group realizes that she would have been aware that three of the enemies four designated "Escape Locations" would have been compromised, and would have probably gone to their fourth. Unbeknownst to the mage, the group knows this location to be Araby's cabin, and they quickly assemble a team to go there. </p><p></p><p>The group of Kharole, Kruk, Lannon, Mojo, Narg, Serita and Timothy teleport to the woods near Araby’s house. The soon locate one of the observation platforms atop a tree near the house. Lannon climbs the tree and comes in behind the two waking goblins. He has never attempted a double-backstab before, but tries it now, succeeding in silently taking out both opponents. He locates the anticipated wand, this one violet in color, and then eliminates the two goblins sleeping on the lower platform. From the observation point he is able to spot the approximate location of the other two observation platforms, and concludes that they are close enough to each other that they will need to be hit simultaneously. </p><p></p><p>He climbs back down and informs the others of this. Kharole volunteers to deal with one while Lannon takes the other. She uses her levitate spell to get up behind, and casts a Magic Missile spell, sending two missiles into each goblin, which is enough to kill them. Lannon sees the missiles, using this as a signal for another attempted double-backstab, which again succeeds. They both then deal with the sleeping goblins, and head back down with the wands. </p><p></p><p>Lannon approaches the cabin, being able to pry open shutters to windows of three out of the four rooms to the building. One room is empty, another has an awake pair of hobgoblins. In the third room is the recently escaped Jo-Ann, now attired in a tunic. Also in the room with her is the thief who had escaped from the party in Herculean’s cave the previous day, now attired in leather armor. Lannon returns to tell the others, also warning of the fourth room, where he was not able to look inside. </p><p></p><p>Narg and Mojo decide to head to the outside door that opens into he room with the hobgoblins. Kharole and Serita head to the other outside door, to the room with the two enemy adventurers. Timothy, Kruk and Lannon take up position outside of the windows to the room with unknown occupants. Kharole peers into the same window that Lannon had pried open, seeing the two enemies. She signals Serita to be ready, and casts a fireball into the room. The fireball explodes, catching both enemies. The fireball also blows out part of the wall into the next room (the empty room) as well as the front door and a section of exterior wall to the right of the doorway. Serita and Kharole both move over to this now much wider opening to peer inside. </p><p></p><p>At the sound of the explosion, Narg kicks in his door and charges into the room, both hobgoblins moving into attack him. Mojo invisibly follows. Kruk smashes open the window to the other room with Timothy helping him quickly get inside, followed by Lannon. Inside the room is a lone Bugbear lying in a bed, now waking up to the sounds around him. Kruk takes the bugbear on, as Lannon heads across the room, over to the room with a door that opens into the room with the two enemy adventurers. </p><p></p><p>Back in the hobgoblin room, one manages to strike Narg for eight points of damage. Narg retaliates by decapitating him. Mojo hits the other, severely wounding him. Narg leaves Mojo to finish off his foe, and heads into the next room. Once through this door, he can sees not only into this room, but also outside and into the adjacent room with the enemy adventurers, due to Kharole's fireball remodeling. By now Serita has rushed over the burning debris towards the enemy thief, who is attempting to stand up. Lannon is moving in towards the unmoving enemy mage. </p><p></p><p>Before Serita can reach her foe, Kharole drops him with a Magic Missile spell. Serita and Lannon each finish off their foes. Kruk and Mojo have taken care of theirs. Narg glances at the fireball damage to the wall and doorway, and tells Kharole “You’ve been in semi-retirement for the past decade, but you still haven’t learned how to open a door!” She replies “My way is more efficient.” </p><p></p><p>A section of the roof, with an undercoating of thatch, has caught fire from the fireball. Even though it probably will not have spread due to the heavy rain, the group decides it is best to fully extinguish it so as not to inadvertently signal the enemy as to what has happened. Narg is hoisted up to the roof, to use his Decanter of Endless water to douse the fire, which is soon put out. The others fill one Bag of Holding with the five bodies taken from the cabin. </p><p></p><p>After a short discussion, they decide not to use any of the three remaining uses of Serita's Ring of Teleportation, as she can change shape to fly them back the three miles to Crystul's cabin. She opts to transform into a Pegasus, as Timothy can ride it, the others getting into the bag of holding. The flight is less than smooth, due to the heavy weather and Timothy riding without a regular saddle or barding. She almost looses him over the lake (to which Kris, Jon and Tim all simultaneously snap their fighters in disappoint about). They have to land a few more times for him to adjust the makeshift rope-and-blanket saddle arrangement that they set up for him, commenting that in the future they should maybe keep a saddle in the Bag of Holding "just in case."</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2898284, member: 8530"] [B]Chapter Twenty-nine, “Interrogations“, August 8th, 1018 [/B] At Noon, back at Crystull’s, the group of Aradyn, Blake, Guice, Lono, & Serita decide to question the newly acquired prisoners. They start with the thief, who proves to be totally uncooperative, refusing to answer any of their questions even when sufficiently threatened. They return him to the guards. Next they question the mage Jo-Ann. She too proves to be uncooperative, although she is rather talkative. With total arrogance, she makes it clear to the party that she will tell them nothing useful, as she fully expects to be rescued in the near future. Even death threats fail to bring any change, as she is confident that even if killed Morgarth will resurrect her. They do find out from her that she is “one of the five”, the five being the leaders assigned to the five teams who were not at fixed and open locations on the island. The “five” are all past associates of Morgarth, and are expected to be the winners of the contest. She is also convinced that the party will do nothing until after their high-level allies return, with her informing them that they are “on the way back”. She is returned to the guards. The third prisoner, the cleric Barry, is seen by Timothy to be “less evil” than the others. Although he worships a lawful evil deity, his alignment is closer to lawful neutral, the alignment of his other two deities. He is very concerned that the parties not kill his team leader Jo-Ann, and is far more cooperative in the answering of questions. From him they find out that Jo-Ann’s team initially had the mission of first capturing Mark, however he was not at his home at the time of the assault. After that, they were to use the scanning device to obtain the fifteen magic items that had once belonged to Morgarth. When asked why they left the Silas family home, he says that Morgarth’s chief Druid predicted that it would be washed into the sea during the peak of the storm. They ask what his team’s destination was, to which he says that his team was scheduled to meet up in the afternoon with those offloaded on the northeastern part of the island. Both of the groups then, as well as the group holding Beulla, Furynick and Silas, would ride out the remainder of the storm in the two stone structures, the church and the observations tower, as it was determined that wooden structures might not survive the hurricane. They ask about the rescue that Jo-Ann is expecting, and he reminds them that their team’s fighter got away. “Oh sure, he’ll do a lot of good alone and naked in a storm” answers Lono. Barry is unable to answer many of the group’s questions, including the locations of Cassie, Mark or Morgarth, stating that that information is known only to the team leaders. The group debates whether to allow the man a blanket as a reward for his cooperation. Barry requests that they be held captive in the Stagecoach, which Guice becomes very suspicious of. Guice returns to the stage, and does a search for secret doors or cabinets. Finding none, he uses his sword to rip apart and pry open the seats. He finds nothing beneath the rear seat, then moves onto the front seat. His search is rewarded by a large cache of magic, hidden beneath the bench. This is comprised of a magical mace, potions, wands and Jo-Ann’s magic book. He calls his friends over to show them what he found. The cleric Barry is then informed of Guice’s find, which greatly diminishes the cleric’s enthusiasm and willingness to cooperate. Five miles to the East, the Grand Enigma is sailed into the northern inlet, and tied up to the shore not far from the cave where Luekia lives. Once the ship is secured, the party gets into the bags of holding, and Blip files them back to Crystull’s cabin. Blip empties the others out of the bags of holding, and the unconscious mage is placed under guard. Both groups exchange information about what has transpired, after which Narg and Mojo decide to again question the female mage and the thief. A discussion between Blake, Guice, Isaiah, Lannon, Mojo, Narg and Serita then follows regarding Guice and Isaiah’s suspicions regarding Immy. Fueled by the fact that they were recaptured after Immy had delivered them directly to the enemy the previous evening, this group runs through a list of other evidence that indicates that Immy may not be who he appears to be, and might actually be a spy working for Morgarth. Narg concludes that all of the evidence is circumstantial, but that the group should watch him carefully from now on. As he is currently away with Jerry and three of the crew, it is currently a moot point, but will have to be addressed after he returns. The group of Blip, the Silver Moon Fiona, Kruk, Lannon, Lono, Luekia, Narg, Mojo and Serita have the thief brought to them. Narg starts to question him, the response being him spitting at Narg’s face, and missing. Narg calmly tells him “I might suggest that you be a bit more cooperative, seeing as to how you can’t even hit me with saliva.” Serita wants to kill him, stating that “He is on my island, which is enough of a reason.” Lono fully concurs. Narg informs the man “You may want to listen, she’s not known for her patience.” They decide to bring him back, Serita yelling out “Don’t you dare touch any of my trees with him.” They pull out the female mage to question her. She continues to be uncooperative. They reveal to her that her hidden magic inside the stagecoach was found. “Maybe we can negotiate,” she now replies. Narg sarcastically exclaims “Yeah, right, with you naked and tied to a tree you don’t have much to negotiate with .” Lono mutters to Mojo “By that comment, I gather that Narg doesn’t have much of a sex life.” Fiona overhears that comment, and mutters “fighters” under her breath.” She comments about being willing to give them information, but first wanting assurances that they will return to her the gold wands. “Sorry Babe,” states Mojo “I’m having them turned into a lamp.” She mouths off to the party, stating that they will do as she says or she won’t tell them anything.” Narg comments, “Well, she’s sure got balls.” Mojo comments “She does? You must be looking at a different angle.” Serita tells Narg “I think you need a class in sex education.” Lannon adds “Well, he has been away for a few years.” Narg restates his comment “I meant she’s got chutzpah”. “Come on, let’s discuss this,” Narg says, moving the party away from her. They leave her tied to the tree, not putting the gag back over her mouth. She turns her face away from them and begins to softly speak an incantation, and then totally disappears. Luekia and Fiona rush over to where she was, confirming that she is gone and not just invisible. Fiona points out that a "Teleport" spell requires only a Verbal component, so that she could have still cast it naked and bound, if her spells had not been cancelled. After a very short discussion, the group realizes that she would have been aware that three of the enemies four designated "Escape Locations" would have been compromised, and would have probably gone to their fourth. Unbeknownst to the mage, the group knows this location to be Araby's cabin, and they quickly assemble a team to go there. The group of Kharole, Kruk, Lannon, Mojo, Narg, Serita and Timothy teleport to the woods near Araby’s house. The soon locate one of the observation platforms atop a tree near the house. Lannon climbs the tree and comes in behind the two waking goblins. He has never attempted a double-backstab before, but tries it now, succeeding in silently taking out both opponents. He locates the anticipated wand, this one violet in color, and then eliminates the two goblins sleeping on the lower platform. From the observation point he is able to spot the approximate location of the other two observation platforms, and concludes that they are close enough to each other that they will need to be hit simultaneously. He climbs back down and informs the others of this. Kharole volunteers to deal with one while Lannon takes the other. She uses her levitate spell to get up behind, and casts a Magic Missile spell, sending two missiles into each goblin, which is enough to kill them. Lannon sees the missiles, using this as a signal for another attempted double-backstab, which again succeeds. They both then deal with the sleeping goblins, and head back down with the wands. Lannon approaches the cabin, being able to pry open shutters to windows of three out of the four rooms to the building. One room is empty, another has an awake pair of hobgoblins. In the third room is the recently escaped Jo-Ann, now attired in a tunic. Also in the room with her is the thief who had escaped from the party in Herculean’s cave the previous day, now attired in leather armor. Lannon returns to tell the others, also warning of the fourth room, where he was not able to look inside. Narg and Mojo decide to head to the outside door that opens into he room with the hobgoblins. Kharole and Serita head to the other outside door, to the room with the two enemy adventurers. Timothy, Kruk and Lannon take up position outside of the windows to the room with unknown occupants. Kharole peers into the same window that Lannon had pried open, seeing the two enemies. She signals Serita to be ready, and casts a fireball into the room. The fireball explodes, catching both enemies. The fireball also blows out part of the wall into the next room (the empty room) as well as the front door and a section of exterior wall to the right of the doorway. Serita and Kharole both move over to this now much wider opening to peer inside. At the sound of the explosion, Narg kicks in his door and charges into the room, both hobgoblins moving into attack him. Mojo invisibly follows. Kruk smashes open the window to the other room with Timothy helping him quickly get inside, followed by Lannon. Inside the room is a lone Bugbear lying in a bed, now waking up to the sounds around him. Kruk takes the bugbear on, as Lannon heads across the room, over to the room with a door that opens into the room with the two enemy adventurers. Back in the hobgoblin room, one manages to strike Narg for eight points of damage. Narg retaliates by decapitating him. Mojo hits the other, severely wounding him. Narg leaves Mojo to finish off his foe, and heads into the next room. Once through this door, he can sees not only into this room, but also outside and into the adjacent room with the enemy adventurers, due to Kharole's fireball remodeling. By now Serita has rushed over the burning debris towards the enemy thief, who is attempting to stand up. Lannon is moving in towards the unmoving enemy mage. Before Serita can reach her foe, Kharole drops him with a Magic Missile spell. Serita and Lannon each finish off their foes. Kruk and Mojo have taken care of theirs. Narg glances at the fireball damage to the wall and doorway, and tells Kharole “You’ve been in semi-retirement for the past decade, but you still haven’t learned how to open a door!” She replies “My way is more efficient.” A section of the roof, with an undercoating of thatch, has caught fire from the fireball. Even though it probably will not have spread due to the heavy rain, the group decides it is best to fully extinguish it so as not to inadvertently signal the enemy as to what has happened. Narg is hoisted up to the roof, to use his Decanter of Endless water to douse the fire, which is soon put out. The others fill one Bag of Holding with the five bodies taken from the cabin. After a short discussion, they decide not to use any of the three remaining uses of Serita's Ring of Teleportation, as she can change shape to fly them back the three miles to Crystul's cabin. She opts to transform into a Pegasus, as Timothy can ride it, the others getting into the bag of holding. The flight is less than smooth, due to the heavy weather and Timothy riding without a regular saddle or barding. She almost looses him over the lake (to which Kris, Jon and Tim all simultaneously snap their fighters in disappoint about). They have to land a few more times for him to adjust the makeshift rope-and-blanket saddle arrangement that they set up for him, commenting that in the future they should maybe keep a saddle in the Bag of Holding "just in case." [/QUOTE]
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