Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
"Retake the Island" - Concluded!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silver Moon" data-source="post: 2908241" data-attributes="member: 8530"><p><strong>Chapter Thirty-one, “Astral Conversations“, August 8th, 1018 </strong> </p><p></p><p>Narg continues to try to get information out of the cleric, asking about who his mage leader was in contact with while she was unconscious in the stagecoach. Mojo rants “Is this the same Narg? He talks instead of killing. I don’t know you any more!” The man relates that she, and the other apprentices of Morgarth have a way to communicate telepathically. The party agrees to reward Barry with a blanket and fewer restraints if he promises to not try to escape. He says he will not try to leave on his own, but if somebody comes to rescue him he will let them. The party agrees that that seems reasonable. </p><p></p><p>The other members of the group decipher what was said, coming to the realization that the high level mage that they brought back from the ship Grand Enigma would also be one of the “five” apprentices of Morgarth. Lono suggests killing him. “But we need to get information first” says Narg. “That’s what a Speak with Dead spell is for,” answers Lono. The mage is still unconscious, so they ask Timothy to revive him. Timothy casts two successive Cure Light Wounds, after which the man remains unconscious. Fiona blurts out “He’s not unconscious from wounds, he’s in communication with Morgarth right now!” “I guess we may have to kill him,” says Narg. Not needing to hear that twice, Lono immediately does the task, ramming his sword through the mage’s heart. </p><p></p><p>Back on the astral plane, Cassie’s conversation comes to an abrupt halt as a bright red wave of light sweeps over them, sending an unpleasant feeling of nausea through her system. “What was that?” asks Cassie. Hendry answers “Somebody’s body just perished on the prime material plane while they were mentally here.” “Who” asks Cassie. “Well, since the only other ones on this plane within the Anti-Magic shell are us and three of Morgarth’s top aides, it must have been one of them. Come with us, we need to investigate this further.” They each take one of her hands, and with a thought, rapidly move to a different area of the plane. They see a translucent man of maroon color, and stop near him. “That’s Roger,” says Hendry, “I’ll talk to him, you two wait here.” Hendry goes over and the two exchange words, Roger pointing towards Cassie and visually expressing some anger.” Roger then moves off away from them. </p><p></p><p>Hendry returns. Rainville asks “One died as we through?” “Yes", says Hendry, "Actually, he was the second, another one died shortly before we came here, leaving only Roger. He is going now to retrieve the bodies of both of them to resurrect one or both.” “Why did he point to us?” asks Cassie. “He was upset that we had brought you here, but agreed once we explained why. He was also unaware that our father had taught us how to access this realm, so was surprised by our presence.” </p><p></p><p>Cassie follows up the comment “You have not been completely forthcoming. Why did both Roger and your siblings agree to allow you to bring me here?” A long pause follows, and the two exchange glances. Hendry answers “Your familiar had been taken away on a ship by Morgarth’s chief Druid to prevent your party from using it to find you. Very recently, that familiar returned to the Island. By bringing you here, your mental state is now fully on this plane, so the familiar will not be able to mentally find your physical body.” </p><p></p><p>Cassie is upset by this, and says “So, I am still fully your prisoner, in spite of what you’ve said.” Hendry answers “It was for both your self-preservation and ours. We are as trapped as you are, as Roger has erected barriers around where your body is that prevents all not of his alignment from entering and leaving.” “That was stupid of you to allow yourself to be trapped,” says Cassie. Rainville answers “We were unaware of his doing that until after the fact. To keep the familiar from finding you Carrie wanted you killed. We suggested this as an alternative.” </p><p></p><p>Cassie asks about the one who was killed and what had happened to him. They explain that since he was one hundred percent on this plane when the body was killed it severed his anchor to the prime material plane, causing his form here to explode in all directions and dissipate throughout the plane. “So, that will happen to us if our bodies are killed?” she asks? “To you, yes,” answers Hendry, “my brother and I are not fully here, a part of our essence is still back there, so that our siblings can alert us to come back if necessary.” “And you’ll just leave me here?” she asks. The two men confer, and Hendry says “If we are called back I will stay here with you while Rainville goes.” </p><p></p><p>Back at the Tavern, Immy and his crew are surprised to see a trio of creatures head up to the tavern from the southern part of the town. The trio are a woman on horseback, a heavily armored centaur, and a Balrog (Yes, I said a Balrog!). She leaves the horse outside of the tavern and the three head inside. Immy decides to once again send Bruce in for reconnaissance. </p><p></p><p>Bruce the Bugbear again infiltrates the enemy’s compound, first viewing inside the tavern from outside of the open doorways. He then heads around and into the Inn. Immy notices that all of the enemy guards outside of the inn doors had moved slightly inside of the doorways. Bruce entered the inn, being let in by a pair of hobgoblins, then exited just a few rounds later. He headed into the woods, and made his way back to Reginon’s house. While Bruce was away Jerry suggested that he and Albert could go steal the horse, and use it to get back to Crystull’s house with a message. </p><p></p><p>Much to their surprise, Bruce also brings back with him Haas, a lizardman crewmember that he had just now ran into in the woods. Haas had been observing the tavern as well, as he was one of the three lizardmen crew who had been left to observe the Silas family home the previous evening, and all day long had been following the group of bugbears marching from there who recently joined up at the tavern. Haas reports that several of the party had attacked this group of bugbears with a Jeep, and apparently also captured the Stagecoach that the monsters were supposed to help protect. Haas looks exhausted, so Jerry tells him to go rest. </p><p></p><p>Bruce reports that the Balrog has taken command of the monsters within the tavern, and that the hobgoblins, bugbears and elephant-footed giants were all sitting and quietly, giving the Balrog their undivided attention, and that none of these monsters were eating or drinking. Bruce adds that he also saw the slashed body of a bugbear lying on the tavern floor, and fresh blood dripping from the Balrog’s sword, so he was not surprised by the current level of obedience from the monsters. </p><p></p><p>Bruce goes on to say that he saw none of the enemy adventurers or the armored centaur in the tavern, he again made his way over to the inn, being let in by a pair of hobgoblin guards. Once inside, he heard the sounds of a heated argument from the second floor of the inn. Bruce tried to make his way upstairs, but was stopped by two bugbears guarding the bottom of the staircase, which ordered him to go back to the tavern. Bruce then quickly exited the inn, and headed back. </p><p></p><p>Bruce thankfully has a nearly photographic memory and relates the smattering of conversation that he overheard. It consisted of a female voice yelling “I don’t give a damn about them. They’ve lost, that’s their tough luck.” A male voice responded to this with “They haven’t lost until their flares are seen. You missy, need to have more respect for your superiors. I’m ordering you to accompany us.” The woman yelled back “And who do you think you are to order me!” He screamed back “You insubordinate bitch. I’m your designated team leader, or have you forgotten that?” </p><p></p><p>After a short pause, she answered “I have forgotten nothing! Any connection that you had to our team ended three days ago when you didn’t bother showing up, and left me to take charge. Since then, we’ve defeated the enemy TWICE, we still have our hostages and our team is fully intact, while you’ve had to scrape together the remnants of four teams to get a comparable force!” A different male voice interjects “I haven’t joined his team,” to which both of the previous voices yell in unison “Shut up!” </p><p></p><p>The female voice continues: “I’m only here now because Roger thought that your new team needed me to tell you what was going on and to bring you these powerful allies from the White team, my own team is doing just fine. And my name is neither ‘Missy’ nor ‘Bitch’, you arrogant twit. My name is Valerie, and you’d best remember that, as I’m planning to win this contest.” The man starts to yell a reply, but in interrupted by the other male voice, who loudly says “Enough! This is getting us nowhere. Valerie, why don’t you tell us exactly what is going on?” At that point Bruce was then ordered back out of the Inn. </p><p></p><p>Immy decides that they need to hear the rest of the conversation. He casts the Invisibility onto Jerry, telling him to steal the horse and “Get a message back to the others if I don’t return in an hour.” Immy then casts a Wrathform on himself, and floats over to the tavern. </p><p></p><p>Back at Crystull’s house, they decide to go ahead with the Speak with Dead spell, Timothy calling it up with Isaiah’s magical mace. They first ask for the location of Cassie and Mark, being told that they are on Southpoint Island. This leads to a major “I told you so” from Mojo. He had suggested way back at the Regal Carriage Inn in the City of Cortange that they initially head there on the island, as it would be the point first hit by the hurricane and therefore a likely spot to be holding hostages. </p><p></p><p>The next question asked is “What did you last say to Morgarth”. They are surprised by the answer, as the response indicates that their last conversation was two days earlier, prior to the barrier being erected. “That means they have not been communicating with him, but only with each other,” is Fiona’s conclusion. The final question from the spell asks for Morgarth’s current location, the answer being that he is “At his mountain top castle in a very distant land”. That answer does not help much, other than confirming that the arch mage has personally removed himself from the present situation, leaving it up to his lackeys. </p><p></p><p>The group decide that an all-out assault on Southpoint Island is in order, assembling the high-powered assault team of Aradyn, Blake, the Silver Moon‘s Fiona, Guice, Kharole, Kruk, Lannon, Luekia, Mojo, Narg, Serita, Timothy and Vincenzo. Mojo suggests bringing both Fionas along. Lannon comments “Why, so you can get bitched out twice as much? They hate fighters.” Mojo mutters “There goes my twins fantasy”. It is pointed out that the Sea Castle Fiona is still without spells, so would be of little use. </p><p></p><p>The group discusses modes of transportation, deciding upon Serita using the Belt of Shape Change to transform into a Storm Dragon (to blend in with the clouds, as a less visible target). Since she is using the belt rather than a natural transformation, she can shape her back into saddles for Aradyn, Fiona and Timothy to ride, as they are use to aerial travel due to being pegasus riders. Aradyn takes the front, Fiona the middle and Timothy the Back. The other nine pile into the two bags of holding, and Serita takes to the stormy sky. </p><p></p><p>Back on the astral plane, Cassie initiates a discussion about what happens to those linked to the astral that die while they are mentally on the prime material plane. She is told that part of their essence remains on the astral plane, at the corresponding location to where they died. This essence would in effect be a shadow form, which would dissipate over time. She asks if, should they find that location corresponding to their father, if they would be able to communicate. They say that they might, however do not know exactly where that location is, due to having never been in the city on top of the mountain. As Cassie’s suggestion the three head off to a higher elevation in search of the astral shadow of Hendry Senior. </p><p></p><p>At the tavern, Immy catches the end of the argument between the woman who rode up on the horse and the other enemy adventurers. A short debate ensures over whose “banner” to travel under. The woman points out that they would be foolish to travel under the senior mage’s Orange Squad, as that team was the first to lose. The Mage says that occurred during the initial assault, before the high-level Silver Moon party arrived, so it did not count. She answers “You honestly think loosing to a lesser group doesn’t count? Be serious.” </p><p></p><p>This prompts an argument from the others. The male fighter points out that his team’s three gold wands are within the coach and are retrievable. The others point out that each pair of Turquoise and pair of Red squad members have their wands with them, so should use either or both of those as their team color. The fighter agrees to this “but only until I get the gold ones back.” The centaur acknowledges that he and the Balrog do not have any of their white wands, but don’t care about the contest, only pleasing their master. </p><p></p><p>The fighter then asks the woman for the return of his hobgoblins. She says “You want them back, fine, I’ll send them up to you. You can keep my bugbears too. He thanks her, and says they will wait until the hobgoblins arrive to move out. She heads down stairs, and Immy quickly returns to Reginon’s house. He does a quick information dump, as they watch the woman get on the horse and ride back south. Immy considers attacking her now, but decides she is too close to the other enemies and he had been sent to observe not fight. An invisible Jerry and Albert head off on foot after her horse. Half an hour later, they see twenty hobgoblins arrive from the south. A short while later Albert returns. He says that the woman and her group are not far away, at the Ukko church, and that after the hobgoblins left Jerry was successful in stealing the horse and riding off to the west to spread the word. </p><p></p><p>On the road, a half-mile west of the town, the Sea Castle Adventurers hear the sound of an approaching horse, so they quickly move off into the woods to avoid being seen. As the horse rapidly rides past, Hans tells Aurora that the rider is one of the Silver Moon. She yells out for him to stop, but due to the storm and the speed that he is traveling, he does not hear them, and is soon out of sight. </p><p></p><p>“That was Jerry”, Hans tells the group. “The tavern owner,” Flashis exclaims. “A fine man” says Torvald. “Runs a good bar,” comments Billy Bob.” “Has good drinks,” comments Razou. Aurora declares, “We’ll never be able to catch up with Jerry, let’s keep heading towards the town.” </p><p></p><p>She then looks at her companions and says, “Since arriving on this alternate reality we’ve visited this island on five different occasions! Have any of you four ever gone anywhere on this island other than the bar?” “Does walking on the road from the ship dock to the bar count?” asks Billy Bob. “NO” she yells back. Flashis states “See, this walk through these woods the past two hours has broadened our horizons.”</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2908241, member: 8530"] [B]Chapter Thirty-one, “Astral Conversations“, August 8th, 1018 [/B] Narg continues to try to get information out of the cleric, asking about who his mage leader was in contact with while she was unconscious in the stagecoach. Mojo rants “Is this the same Narg? He talks instead of killing. I don’t know you any more!” The man relates that she, and the other apprentices of Morgarth have a way to communicate telepathically. The party agrees to reward Barry with a blanket and fewer restraints if he promises to not try to escape. He says he will not try to leave on his own, but if somebody comes to rescue him he will let them. The party agrees that that seems reasonable. The other members of the group decipher what was said, coming to the realization that the high level mage that they brought back from the ship Grand Enigma would also be one of the “five” apprentices of Morgarth. Lono suggests killing him. “But we need to get information first” says Narg. “That’s what a Speak with Dead spell is for,” answers Lono. The mage is still unconscious, so they ask Timothy to revive him. Timothy casts two successive Cure Light Wounds, after which the man remains unconscious. Fiona blurts out “He’s not unconscious from wounds, he’s in communication with Morgarth right now!” “I guess we may have to kill him,” says Narg. Not needing to hear that twice, Lono immediately does the task, ramming his sword through the mage’s heart. Back on the astral plane, Cassie’s conversation comes to an abrupt halt as a bright red wave of light sweeps over them, sending an unpleasant feeling of nausea through her system. “What was that?” asks Cassie. Hendry answers “Somebody’s body just perished on the prime material plane while they were mentally here.” “Who” asks Cassie. “Well, since the only other ones on this plane within the Anti-Magic shell are us and three of Morgarth’s top aides, it must have been one of them. Come with us, we need to investigate this further.” They each take one of her hands, and with a thought, rapidly move to a different area of the plane. They see a translucent man of maroon color, and stop near him. “That’s Roger,” says Hendry, “I’ll talk to him, you two wait here.” Hendry goes over and the two exchange words, Roger pointing towards Cassie and visually expressing some anger.” Roger then moves off away from them. Hendry returns. Rainville asks “One died as we through?” “Yes", says Hendry, "Actually, he was the second, another one died shortly before we came here, leaving only Roger. He is going now to retrieve the bodies of both of them to resurrect one or both.” “Why did he point to us?” asks Cassie. “He was upset that we had brought you here, but agreed once we explained why. He was also unaware that our father had taught us how to access this realm, so was surprised by our presence.” Cassie follows up the comment “You have not been completely forthcoming. Why did both Roger and your siblings agree to allow you to bring me here?” A long pause follows, and the two exchange glances. Hendry answers “Your familiar had been taken away on a ship by Morgarth’s chief Druid to prevent your party from using it to find you. Very recently, that familiar returned to the Island. By bringing you here, your mental state is now fully on this plane, so the familiar will not be able to mentally find your physical body.” Cassie is upset by this, and says “So, I am still fully your prisoner, in spite of what you’ve said.” Hendry answers “It was for both your self-preservation and ours. We are as trapped as you are, as Roger has erected barriers around where your body is that prevents all not of his alignment from entering and leaving.” “That was stupid of you to allow yourself to be trapped,” says Cassie. Rainville answers “We were unaware of his doing that until after the fact. To keep the familiar from finding you Carrie wanted you killed. We suggested this as an alternative.” Cassie asks about the one who was killed and what had happened to him. They explain that since he was one hundred percent on this plane when the body was killed it severed his anchor to the prime material plane, causing his form here to explode in all directions and dissipate throughout the plane. “So, that will happen to us if our bodies are killed?” she asks? “To you, yes,” answers Hendry, “my brother and I are not fully here, a part of our essence is still back there, so that our siblings can alert us to come back if necessary.” “And you’ll just leave me here?” she asks. The two men confer, and Hendry says “If we are called back I will stay here with you while Rainville goes.” Back at the Tavern, Immy and his crew are surprised to see a trio of creatures head up to the tavern from the southern part of the town. The trio are a woman on horseback, a heavily armored centaur, and a Balrog (Yes, I said a Balrog!). She leaves the horse outside of the tavern and the three head inside. Immy decides to once again send Bruce in for reconnaissance. Bruce the Bugbear again infiltrates the enemy’s compound, first viewing inside the tavern from outside of the open doorways. He then heads around and into the Inn. Immy notices that all of the enemy guards outside of the inn doors had moved slightly inside of the doorways. Bruce entered the inn, being let in by a pair of hobgoblins, then exited just a few rounds later. He headed into the woods, and made his way back to Reginon’s house. While Bruce was away Jerry suggested that he and Albert could go steal the horse, and use it to get back to Crystull’s house with a message. Much to their surprise, Bruce also brings back with him Haas, a lizardman crewmember that he had just now ran into in the woods. Haas had been observing the tavern as well, as he was one of the three lizardmen crew who had been left to observe the Silas family home the previous evening, and all day long had been following the group of bugbears marching from there who recently joined up at the tavern. Haas reports that several of the party had attacked this group of bugbears with a Jeep, and apparently also captured the Stagecoach that the monsters were supposed to help protect. Haas looks exhausted, so Jerry tells him to go rest. Bruce reports that the Balrog has taken command of the monsters within the tavern, and that the hobgoblins, bugbears and elephant-footed giants were all sitting and quietly, giving the Balrog their undivided attention, and that none of these monsters were eating or drinking. Bruce adds that he also saw the slashed body of a bugbear lying on the tavern floor, and fresh blood dripping from the Balrog’s sword, so he was not surprised by the current level of obedience from the monsters. Bruce goes on to say that he saw none of the enemy adventurers or the armored centaur in the tavern, he again made his way over to the inn, being let in by a pair of hobgoblin guards. Once inside, he heard the sounds of a heated argument from the second floor of the inn. Bruce tried to make his way upstairs, but was stopped by two bugbears guarding the bottom of the staircase, which ordered him to go back to the tavern. Bruce then quickly exited the inn, and headed back. Bruce thankfully has a nearly photographic memory and relates the smattering of conversation that he overheard. It consisted of a female voice yelling “I don’t give a damn about them. They’ve lost, that’s their tough luck.” A male voice responded to this with “They haven’t lost until their flares are seen. You missy, need to have more respect for your superiors. I’m ordering you to accompany us.” The woman yelled back “And who do you think you are to order me!” He screamed back “You insubordinate bitch. I’m your designated team leader, or have you forgotten that?” After a short pause, she answered “I have forgotten nothing! Any connection that you had to our team ended three days ago when you didn’t bother showing up, and left me to take charge. Since then, we’ve defeated the enemy TWICE, we still have our hostages and our team is fully intact, while you’ve had to scrape together the remnants of four teams to get a comparable force!” A different male voice interjects “I haven’t joined his team,” to which both of the previous voices yell in unison “Shut up!” The female voice continues: “I’m only here now because Roger thought that your new team needed me to tell you what was going on and to bring you these powerful allies from the White team, my own team is doing just fine. And my name is neither ‘Missy’ nor ‘Bitch’, you arrogant twit. My name is Valerie, and you’d best remember that, as I’m planning to win this contest.” The man starts to yell a reply, but in interrupted by the other male voice, who loudly says “Enough! This is getting us nowhere. Valerie, why don’t you tell us exactly what is going on?” At that point Bruce was then ordered back out of the Inn. Immy decides that they need to hear the rest of the conversation. He casts the Invisibility onto Jerry, telling him to steal the horse and “Get a message back to the others if I don’t return in an hour.” Immy then casts a Wrathform on himself, and floats over to the tavern. Back at Crystull’s house, they decide to go ahead with the Speak with Dead spell, Timothy calling it up with Isaiah’s magical mace. They first ask for the location of Cassie and Mark, being told that they are on Southpoint Island. This leads to a major “I told you so” from Mojo. He had suggested way back at the Regal Carriage Inn in the City of Cortange that they initially head there on the island, as it would be the point first hit by the hurricane and therefore a likely spot to be holding hostages. The next question asked is “What did you last say to Morgarth”. They are surprised by the answer, as the response indicates that their last conversation was two days earlier, prior to the barrier being erected. “That means they have not been communicating with him, but only with each other,” is Fiona’s conclusion. The final question from the spell asks for Morgarth’s current location, the answer being that he is “At his mountain top castle in a very distant land”. That answer does not help much, other than confirming that the arch mage has personally removed himself from the present situation, leaving it up to his lackeys. The group decide that an all-out assault on Southpoint Island is in order, assembling the high-powered assault team of Aradyn, Blake, the Silver Moon‘s Fiona, Guice, Kharole, Kruk, Lannon, Luekia, Mojo, Narg, Serita, Timothy and Vincenzo. Mojo suggests bringing both Fionas along. Lannon comments “Why, so you can get bitched out twice as much? They hate fighters.” Mojo mutters “There goes my twins fantasy”. It is pointed out that the Sea Castle Fiona is still without spells, so would be of little use. The group discusses modes of transportation, deciding upon Serita using the Belt of Shape Change to transform into a Storm Dragon (to blend in with the clouds, as a less visible target). Since she is using the belt rather than a natural transformation, she can shape her back into saddles for Aradyn, Fiona and Timothy to ride, as they are use to aerial travel due to being pegasus riders. Aradyn takes the front, Fiona the middle and Timothy the Back. The other nine pile into the two bags of holding, and Serita takes to the stormy sky. Back on the astral plane, Cassie initiates a discussion about what happens to those linked to the astral that die while they are mentally on the prime material plane. She is told that part of their essence remains on the astral plane, at the corresponding location to where they died. This essence would in effect be a shadow form, which would dissipate over time. She asks if, should they find that location corresponding to their father, if they would be able to communicate. They say that they might, however do not know exactly where that location is, due to having never been in the city on top of the mountain. As Cassie’s suggestion the three head off to a higher elevation in search of the astral shadow of Hendry Senior. At the tavern, Immy catches the end of the argument between the woman who rode up on the horse and the other enemy adventurers. A short debate ensures over whose “banner” to travel under. The woman points out that they would be foolish to travel under the senior mage’s Orange Squad, as that team was the first to lose. The Mage says that occurred during the initial assault, before the high-level Silver Moon party arrived, so it did not count. She answers “You honestly think loosing to a lesser group doesn’t count? Be serious.” This prompts an argument from the others. The male fighter points out that his team’s three gold wands are within the coach and are retrievable. The others point out that each pair of Turquoise and pair of Red squad members have their wands with them, so should use either or both of those as their team color. The fighter agrees to this “but only until I get the gold ones back.” The centaur acknowledges that he and the Balrog do not have any of their white wands, but don’t care about the contest, only pleasing their master. The fighter then asks the woman for the return of his hobgoblins. She says “You want them back, fine, I’ll send them up to you. You can keep my bugbears too. He thanks her, and says they will wait until the hobgoblins arrive to move out. She heads down stairs, and Immy quickly returns to Reginon’s house. He does a quick information dump, as they watch the woman get on the horse and ride back south. Immy considers attacking her now, but decides she is too close to the other enemies and he had been sent to observe not fight. An invisible Jerry and Albert head off on foot after her horse. Half an hour later, they see twenty hobgoblins arrive from the south. A short while later Albert returns. He says that the woman and her group are not far away, at the Ukko church, and that after the hobgoblins left Jerry was successful in stealing the horse and riding off to the west to spread the word. On the road, a half-mile west of the town, the Sea Castle Adventurers hear the sound of an approaching horse, so they quickly move off into the woods to avoid being seen. As the horse rapidly rides past, Hans tells Aurora that the rider is one of the Silver Moon. She yells out for him to stop, but due to the storm and the speed that he is traveling, he does not hear them, and is soon out of sight. “That was Jerry”, Hans tells the group. “The tavern owner,” Flashis exclaims. “A fine man” says Torvald. “Runs a good bar,” comments Billy Bob.” “Has good drinks,” comments Razou. Aurora declares, “We’ll never be able to catch up with Jerry, let’s keep heading towards the town.” She then looks at her companions and says, “Since arriving on this alternate reality we’ve visited this island on five different occasions! Have any of you four ever gone anywhere on this island other than the bar?” “Does walking on the road from the ship dock to the bar count?” asks Billy Bob. “NO” she yells back. Flashis states “See, this walk through these woods the past two hours has broadened our horizons.” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
"Retake the Island" - Concluded!
Top