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Retaking a City - Help designing events or encounters
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<blockquote data-quote="Quickleaf" data-source="post: 6098369" data-attributes="member: 20323"><p>[MENTION=6678017]Trit One-Ear[/MENTION] </p><p>That's an interesting trio of forces (thieves, ex-guards, clergy) the PCs have assembled. Might be some friction between them? I've run a similar scenario as the capstone to a heroic campaign where the PCs had recruited allies - these allies were represented by unique power cards (eg. trebuchets, archers' volley) which the PCs could expend during the siege. With your "lead the charge" scene I would have the guards/soldiers in the background fighting the rank-and-file while the PCs take on the command unit, but allow the PCs to make skill checks to gain their aid (in the 4e game sense of "Aid") momentarily, or have tense moments where the guards/soldiers need the PCs' aid (killing an AoE caster or destroying burning oil-pouters being good goals).</p><p></p><p>For pure cinematic awesomeness I suggest watching the opening siege from Prince of Persia for ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some questions to better assist you...</p><p></p><p>What are your PCs?</p><p></p><p>Am I correct in assuming the PCs are *not* acting in a command capacity of any of the three forces?</p><p></p><p>Have they discussed their tactics at all? Anyone mention sapping?</p><p></p><p>How many encounters (or game sessions) do you envision laying siege to the city taking?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6098369, member: 20323"] [MENTION=6678017]Trit One-Ear[/MENTION] That's an interesting trio of forces (thieves, ex-guards, clergy) the PCs have assembled. Might be some friction between them? I've run a similar scenario as the capstone to a heroic campaign where the PCs had recruited allies - these allies were represented by unique power cards (eg. trebuchets, archers' volley) which the PCs could expend during the siege. With your "lead the charge" scene I would have the guards/soldiers in the background fighting the rank-and-file while the PCs take on the command unit, but allow the PCs to make skill checks to gain their aid (in the 4e game sense of "Aid") momentarily, or have tense moments where the guards/soldiers need the PCs' aid (killing an AoE caster or destroying burning oil-pouters being good goals). For pure cinematic awesomeness I suggest watching the opening siege from Prince of Persia for ideas. :) Some questions to better assist you... What are your PCs? Am I correct in assuming the PCs are *not* acting in a command capacity of any of the three forces? Have they discussed their tactics at all? Anyone mention sapping? How many encounters (or game sessions) do you envision laying siege to the city taking? [/QUOTE]
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Retaking a City - Help designing events or encounters
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