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General Tabletop Discussion
*TTRPGs General
Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 5169968" data-attributes="member: 19083"><p>Oryan77</p><p>well now that I think I can put bazillions of buildings in correct alignment to a torus, with steets etc, I think I can do a "Sigil-scape", you know, a torus with streets of buildings <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>On folks' other points:</p><p></p><p>1) The Blood War isn't the Devils and Demons only prime goal..it just keeps 'em busy and thus not slaughtering more Prime worlds<em>..."Because Good is Dumb!"</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>well it is in this situation as the Good powers are loathe to cause too much interference and have rules..the Fiends do NOT. (Well, the devils do, but they can make a Mafia lawyer look dumb, hehe)</p><p></p><p>And, look at RL, see we Humans,same species, can HATE each other for such stupid trivial reasons as...football teams!</p><p></p><p>So, please don't tell me creatures of innate murderous evil could not take a dislike to each other over such a thing as alignment, which maybe an actual "force" the other can "Taste"</p><p>Law and Chaos may literally irritate the hell out of each other in their presence. And many other reaons may exist, too: demons want to destroy, devils want to control but you cna't control a chaotic wasteland...</p><p>Or they might just have hit it off bad milliosn of years ago and it's gotten worse ever since!</p><p></p><p>Having a major, horrific planar war like that is a great bit of "flavour" and history for D&D settings.</p><p></p><p></p><p>2) No, the player characters are NOT the be all and end all and that damn well needs to stop, it's unhealthy as heck for a game, IMHO.</p><p>They are <em>imporant</em>, but the PCs should get grotesquely executed for going to far, like any other berk who commits treason, mass murder, arson, etc, but the PCs get a chance to escape, atone, go on a suicide mission etc, where as any other bozo would get their "family jewels" fed to an ooze an inch at a time! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>PCs fling Fireballs, slaughter small armies...so if they do it to the wrong characters, they should get nasty consequences. of course they can try and escape, deduce, foil, deflect etc such within reason</p><p>Sometimes it is good for a character ot get executed, or poisoned by some low level berks with high level poison, who're fed up with their homes being burned down...</p><p></p><p>PCs should feel like fantastic, capable, amazing, fun folk for the players to game, but, it's important for them sitll to feel that they cna get their asses kicked for going too far, or by a nasty beastie. it makes "sense" to any but the most munchkin of players, internally, and is needed ot give the frisson of fear.</p><p></p><p>What fun is it to sneer at the evil Duke and put a crossbow bolt through his henchman at a parade, if there is no fear of being brutally murdered in revenge if your PC is caught?</p><p>Why shoot the henchman and not the Duke? cause you know the Duke's infernal pact will slaughter ALL your PCs people if he's killed...</p><p></p><p>PCs deserve rewards for trying the wild and fun stuff, and a kick in the pants for the stupid or just plain tragic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 5169968, member: 19083"] Oryan77 well now that I think I can put bazillions of buildings in correct alignment to a torus, with steets etc, I think I can do a "Sigil-scape", you know, a torus with streets of buildings ;) On folks' other points: 1) The Blood War isn't the Devils and Demons only prime goal..it just keeps 'em busy and thus not slaughtering more Prime worlds[I]..."Because Good is Dumb!"[/I] :p well it is in this situation as the Good powers are loathe to cause too much interference and have rules..the Fiends do NOT. (Well, the devils do, but they can make a Mafia lawyer look dumb, hehe) And, look at RL, see we Humans,same species, can HATE each other for such stupid trivial reasons as...football teams! So, please don't tell me creatures of innate murderous evil could not take a dislike to each other over such a thing as alignment, which maybe an actual "force" the other can "Taste" Law and Chaos may literally irritate the hell out of each other in their presence. And many other reaons may exist, too: demons want to destroy, devils want to control but you cna't control a chaotic wasteland... Or they might just have hit it off bad milliosn of years ago and it's gotten worse ever since! Having a major, horrific planar war like that is a great bit of "flavour" and history for D&D settings. 2) No, the player characters are NOT the be all and end all and that damn well needs to stop, it's unhealthy as heck for a game, IMHO. They are [I]imporant[/I], but the PCs should get grotesquely executed for going to far, like any other berk who commits treason, mass murder, arson, etc, but the PCs get a chance to escape, atone, go on a suicide mission etc, where as any other bozo would get their "family jewels" fed to an ooze an inch at a time! :devil: PCs fling Fireballs, slaughter small armies...so if they do it to the wrong characters, they should get nasty consequences. of course they can try and escape, deduce, foil, deflect etc such within reason Sometimes it is good for a character ot get executed, or poisoned by some low level berks with high level poison, who're fed up with their homes being burned down... PCs should feel like fantastic, capable, amazing, fun folk for the players to game, but, it's important for them sitll to feel that they cna get their asses kicked for going too far, or by a nasty beastie. it makes "sense" to any but the most munchkin of players, internally, and is needed ot give the frisson of fear. What fun is it to sneer at the evil Duke and put a crossbow bolt through his henchman at a parade, if there is no fear of being brutally murdered in revenge if your PC is caught? Why shoot the henchman and not the Duke? cause you know the Duke's infernal pact will slaughter ALL your PCs people if he's killed... PCs deserve rewards for trying the wild and fun stuff, and a kick in the pants for the stupid or just plain tragic. :) [/QUOTE]
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Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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