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*TTRPGs General
Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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<blockquote data-quote="Alzrius" data-source="post: 5170083" data-attributes="member: 8461"><p>+1 for liking the Blood War.</p><p></p><p>It always seemed to me that fiends should be interested in more than just corrupting mortals, particularly since they just seem to do so for evil's own sake, which I found quite two-dimensional.</p><p></p><p>The idea of demons and devils making war on each other added quite a fascinating backdrop to the mythos of the planes in general, and fiends in particular. It adds all sorts of dimensions to them, from logistics to history to politics. Suddenly, mortals are just one small part of the equation, which is how it should be for such terrible beings.</p><p></p><p>Also, I saw the Blood War as being a great way to mine for role-playing ideas. Wars have always been fascinating - just look at the number of books, films, and even RPGs based around World War II - and multiply that many times over, and that's what the Blood War adds to your game.</p><p></p><p>Just one example: I always wanted to run an adventure where the PCs homes are suddenly being attacked by a horde of demons, and the only way they can stop it is to make a deal with some devils to help them fight off the demons...for a price (if that idea sounds like I stole it from Planescape: Torment...well, what can I say? That game rocked!).</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5170083, member: 8461"] +1 for liking the Blood War. It always seemed to me that fiends should be interested in more than just corrupting mortals, particularly since they just seem to do so for evil's own sake, which I found quite two-dimensional. The idea of demons and devils making war on each other added quite a fascinating backdrop to the mythos of the planes in general, and fiends in particular. It adds all sorts of dimensions to them, from logistics to history to politics. Suddenly, mortals are just one small part of the equation, which is how it should be for such terrible beings. Also, I saw the Blood War as being a great way to mine for role-playing ideas. Wars have always been fascinating - just look at the number of books, films, and even RPGs based around World War II - and multiply that many times over, and that's what the Blood War adds to your game. Just one example: I always wanted to run an adventure where the PCs homes are suddenly being attacked by a horde of demons, and the only way they can stop it is to make a deal with some devils to help them fight off the demons...for a price (if that idea sounds like I stole it from Planescape: Torment...well, what can I say? That game rocked!). [/QUOTE]
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*TTRPGs General
Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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