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*TTRPGs General
Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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<blockquote data-quote="Mouseferatu" data-source="post: 5170088" data-attributes="member: 1288"><p>Except, to me--and to most mythical/religious interpretations--that's exactly what they <em>are</em>.</p><p></p><p>Call it two-dimensional if you like--I certainly won't argue it--but the literal embodiments of evil <em>should</em> be doing evil "for evil's sake." While <em>individual</em> demons or devils can have additional motivations that make them deeper characters, my feeling is that, <em>as a race</em>, they <em>should</em> appear two-dimensional to those of us who are actually capable of comprehending morality. Because, yeah, they really are just vile without cause.</p><p></p><p>You know the old saw about how everyone's the hero in their own mind? Not fiends. They're evil, they know it, they love it.</p><p></p><p>Honestly, fiends aren't who you turn to when you want villains with in-depth and convoluted motivations. Convoluted <em>schemes</em>, yes (at least with devils). But motives? Evil for evil's sake is part of their very nature, IMO. If you want deeper villains, there are plenty of other options.</p><p></p><p>Giving them more "human" motives and objectives is, in fact, exactly what I meant about Planescape watering them down. These aren't beings who happen to be evil; these <em>are evil incarnate</em>. They honestly don't need--and in many cases <em>shouldn't have</em>--what we would consider "motives."</p><p></p><p></p><p></p><p>And again, I disagree. I agree that not everything has to revolve around the PCs personally... But the mortal world, or Material Plane, or whatever term it holds in whatever edition, <em>is</em> the center of the Multiverse. It's the divine (or primordial, or whatever) creation. It's the source of souls. Mortals absolutely <em>should</em> be the center of attention for the various planar factions, fiends included.</p><p></p><p></p><p></p><p>That's a perfectly good idea for an adventure--I may even steal it myself--but it definitely doesn't require the Blood War to work.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 5170088, member: 1288"] Except, to me--and to most mythical/religious interpretations--that's exactly what they [i]are[/i]. Call it two-dimensional if you like--I certainly won't argue it--but the literal embodiments of evil [i]should[/i] be doing evil "for evil's sake." While [i]individual[/i] demons or devils can have additional motivations that make them deeper characters, my feeling is that, [i]as a race[/i], they [i]should[/i] appear two-dimensional to those of us who are actually capable of comprehending morality. Because, yeah, they really are just vile without cause. You know the old saw about how everyone's the hero in their own mind? Not fiends. They're evil, they know it, they love it. Honestly, fiends aren't who you turn to when you want villains with in-depth and convoluted motivations. Convoluted [i]schemes[/i], yes (at least with devils). But motives? Evil for evil's sake is part of their very nature, IMO. If you want deeper villains, there are plenty of other options. Giving them more "human" motives and objectives is, in fact, exactly what I meant about Planescape watering them down. These aren't beings who happen to be evil; these [i]are evil incarnate[/i]. They honestly don't need--and in many cases [i]shouldn't have[/i]--what we would consider "motives." And again, I disagree. I agree that not everything has to revolve around the PCs personally... But the mortal world, or Material Plane, or whatever term it holds in whatever edition, [i]is[/i] the center of the Multiverse. It's the divine (or primordial, or whatever) creation. It's the source of souls. Mortals absolutely [i]should[/i] be the center of attention for the various planar factions, fiends included. That's a perfectly good idea for an adventure--I may even steal it myself--but it definitely doesn't require the Blood War to work. [/QUOTE]
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Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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