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General Tabletop Discussion
*TTRPGs General
Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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<blockquote data-quote="Oryan77" data-source="post: 5170107" data-attributes="member: 18701"><p>Why not? People fight wars over religious differences, which is just as dumb and isn't much different. Aren't they also fighting for full control over the lower planes? That's how I've always looked at it.</p><p></p><p>From what I remember reading, it's mostly Greater Tanar'ri that try to unify the other fiends in the Blood War but are still rarely successful at it. They are chaotic, but they aren't stupid. They can at least <em>try</em> to work as a team (not that the plans follow through).</p><p></p><p>Maybe some of them are bored and want to be independent? Like a teenager telling dad he doesn't want to work for him. I'm sure corrupting mortals for a few thousand years gets boring. The Blood War might be seen as a good vacation <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>I've heard this a few times and I don't think anyone has given me a good example. It's a similar statement as when people say the planes <em>should</em> be more "fantastic" and "mystical". Yet, they never give an example for what they mean by this. I think the way the planes are written is pretty fantastic and mystical to me, so I'm not sure what they mean and they never explain it.</p><p></p><p>I'm always looking for ways to spice up creatures in my game and I would like to hear ideas. So how exactly do you view the fiends and how are they used in your game without humanizing them? What do you mean by this? Other than the fact that PS has them drinking in taverns (which I agree is silly), how do you use a fiend in your game in a way that <em>isn't</em> humanizing them? I can let it slide when a fiend might be in a tavern (preferably in disguise) since I believe a fiend isn't beyond enjoying simple pleasures....I mean they do enjoy sex, which is a human quality. Besides that, I really don't see how you can run any fiend or celestial without humanizing their actions and personalities. They were once mortals, so having desires like fighting in a war against an enemy doesn't seem odd to me.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5170107, member: 18701"] Why not? People fight wars over religious differences, which is just as dumb and isn't much different. Aren't they also fighting for full control over the lower planes? That's how I've always looked at it. From what I remember reading, it's mostly Greater Tanar'ri that try to unify the other fiends in the Blood War but are still rarely successful at it. They are chaotic, but they aren't stupid. They can at least [i]try[/i] to work as a team (not that the plans follow through). Maybe some of them are bored and want to be independent? Like a teenager telling dad he doesn't want to work for him. I'm sure corrupting mortals for a few thousand years gets boring. The Blood War might be seen as a good vacation :lol: I've heard this a few times and I don't think anyone has given me a good example. It's a similar statement as when people say the planes [i]should[/i] be more "fantastic" and "mystical". Yet, they never give an example for what they mean by this. I think the way the planes are written is pretty fantastic and mystical to me, so I'm not sure what they mean and they never explain it. I'm always looking for ways to spice up creatures in my game and I would like to hear ideas. So how exactly do you view the fiends and how are they used in your game without humanizing them? What do you mean by this? Other than the fact that PS has them drinking in taverns (which I agree is silly), how do you use a fiend in your game in a way that [i]isn't[/i] humanizing them? I can let it slide when a fiend might be in a tavern (preferably in disguise) since I believe a fiend isn't beyond enjoying simple pleasures....I mean they do enjoy sex, which is a human quality. Besides that, I really don't see how you can run any fiend or celestial without humanizing their actions and personalities. They were once mortals, so having desires like fighting in a war against an enemy doesn't seem odd to me. [/QUOTE]
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Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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