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General Tabletop Discussion
*TTRPGs General
Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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<blockquote data-quote="Kobold Avenger" data-source="post: 5170172" data-attributes="member: 779"><p>I'm one for supporting the full on Blood War.</p><p></p><p>But I also support the Faction War having happened.</p><p></p><p>First with the Blood War, they have mentioned at many points that the fiends are using it as one big "training exercise" to keep the armies of the fiends strong and ready for the day the Yugoloths Lords, Abyssal Lords and the Lords of Nine decide to bring about Armageddon. They've also mentioned at many points that the Blood War, is something that the Celestials and certain forces of Good are feeding and perpetrating, so that the fiends are occupied with each other instead of them. As the forces of Good know that they absolutely couldn't win a full on battle against the united forces of Evil.</p><p></p><p>My points with the Faction War, is that they've mentioned many times in the history of Sigil, that the situation with the factions is a constantly changing one. There was the Great Upheaval, which brought an untold number of factions down to 15. And then there was the Faction War, which got them banned... Or did it. As they mention Sigil going back to the guilds. And the way things are, eventually those guilds are going to become more like factions. Remember that one of the primary rules of Planescape is "Unity of Rings" and that will happen again.</p><p></p><p>However running into a blank because it's post Faction War Sigil isn't a good one, there's lots of things to explore and expand on in Sigil. And revealing that there's more niche philosophical groups in charge of doing something, is certainly room get creative and throw things in.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 5170172, member: 779"] I'm one for supporting the full on Blood War. But I also support the Faction War having happened. First with the Blood War, they have mentioned at many points that the fiends are using it as one big "training exercise" to keep the armies of the fiends strong and ready for the day the Yugoloths Lords, Abyssal Lords and the Lords of Nine decide to bring about Armageddon. They've also mentioned at many points that the Blood War, is something that the Celestials and certain forces of Good are feeding and perpetrating, so that the fiends are occupied with each other instead of them. As the forces of Good know that they absolutely couldn't win a full on battle against the united forces of Evil. My points with the Faction War, is that they've mentioned many times in the history of Sigil, that the situation with the factions is a constantly changing one. There was the Great Upheaval, which brought an untold number of factions down to 15. And then there was the Faction War, which got them banned... Or did it. As they mention Sigil going back to the guilds. And the way things are, eventually those guilds are going to become more like factions. Remember that one of the primary rules of Planescape is "Unity of Rings" and that will happen again. However running into a blank because it's post Faction War Sigil isn't a good one, there's lots of things to explore and expand on in Sigil. And revealing that there's more niche philosophical groups in charge of doing something, is certainly room get creative and throw things in. [/QUOTE]
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Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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