Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Retcon the dumb "Faction War" and bring back the FULL on Blood War?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mouseferatu" data-source="post: 5170491" data-attributes="member: 1288"><p>Oryan, don't take this personally, but...</p><p></p><p>I really wish people would stop doing this. This is the second or third time in this thread that someone has brought up hack-n-slash/combat-only vs. RP/world-building-and-storytelling, and while I don't think it's necessary deliberate, it's a little dismissive. I'm not advocating for monsters that are good only for rolling dice without any deeper potential, and I'd like for people to stop assuming that I am.</p><p></p><p></p><p></p><p>First, you're taking something I said and extrapolating beyond what I meant. I didn't say fiends have <em>no</em> cares/emotions/pleasures. I said they don't have all the ones mortals do. They (at least some of them) are <em>absolutely</em> capable of lust or racial hatred. They're absolutely capable of greed, ambition, or pride. What they are <em>not</em> capable of is love, or true affection, or sympathy. Some might want territory as part of their schemes, most probably want power over other fiends--but (again, IMO), it's all ultimately about putting them in a better position to spread misery and death among mortals, corrupt and collect souls, and the like.</p><p></p><p>And yes, they enjoy doing it. Yes, they enjoy their schemes and their plots and their triumphs. Again, they're not emotionless; if anything, the emotions they do have are more extreme than mortals' are; they just don't have <em>as many</em>, and they're driven by an intrinsic evil nature.</p><p></p><p>Does it make sense to the mortal mind that they might care so much about corrupting mortals but not about other things? No; <em>that's the point</em>.</p><p></p><p>As far as that making them boring or "cardboard"--I guess we've reached the point where it's purely a matter of perspective and we're not going to convince each other. I've found that, by playing with the <em>methods</em> and the <em>lesser motivations</em> of fiends--do they corrupt via lust vs. pride vs. ambition; do they focus on mortals directly vs. trying to gain more power in Hell so they can send minions to focus on mortals; do they prefer more straightforward temptations vs. intricate plots that take decades but topple nations--I can get a more than satisfying amount of variation and depth out of them.</p><p></p><p>If that doesn't work for you, cool. Humanize the fiends to your heart's content. They're just not the fiends that I personally prefer in my games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 5170491, member: 1288"] Oryan, don't take this personally, but... I really wish people would stop doing this. This is the second or third time in this thread that someone has brought up hack-n-slash/combat-only vs. RP/world-building-and-storytelling, and while I don't think it's necessary deliberate, it's a little dismissive. I'm not advocating for monsters that are good only for rolling dice without any deeper potential, and I'd like for people to stop assuming that I am. First, you're taking something I said and extrapolating beyond what I meant. I didn't say fiends have [i]no[/i] cares/emotions/pleasures. I said they don't have all the ones mortals do. They (at least some of them) are [i]absolutely[/i] capable of lust or racial hatred. They're absolutely capable of greed, ambition, or pride. What they are [i]not[/i] capable of is love, or true affection, or sympathy. Some might want territory as part of their schemes, most probably want power over other fiends--but (again, IMO), it's all ultimately about putting them in a better position to spread misery and death among mortals, corrupt and collect souls, and the like. And yes, they enjoy doing it. Yes, they enjoy their schemes and their plots and their triumphs. Again, they're not emotionless; if anything, the emotions they do have are more extreme than mortals' are; they just don't have [i]as many[/i], and they're driven by an intrinsic evil nature. Does it make sense to the mortal mind that they might care so much about corrupting mortals but not about other things? No; [i]that's the point[/i]. As far as that making them boring or "cardboard"--I guess we've reached the point where it's purely a matter of perspective and we're not going to convince each other. I've found that, by playing with the [i]methods[/i] and the [i]lesser motivations[/i] of fiends--do they corrupt via lust vs. pride vs. ambition; do they focus on mortals directly vs. trying to gain more power in Hell so they can send minions to focus on mortals; do they prefer more straightforward temptations vs. intricate plots that take decades but topple nations--I can get a more than satisfying amount of variation and depth out of them. If that doesn't work for you, cool. Humanize the fiends to your heart's content. They're just not the fiends that I personally prefer in my games. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Retcon the dumb "Faction War" and bring back the FULL on Blood War?
Top