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Community
General Tabletop Discussion
*TTRPGs General
Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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<blockquote data-quote="Oryan77" data-source="post: 5170536" data-attributes="member: 18701"><p>Ok, let's not start getting defensive and all that. It's turns of events like this that cause good threads like this to get locked 100% of the time here on ENworld. Let's keep the discussion focused on the topic rather than start throwing around accusations as if feelings are getting hurt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't think anybody is trying to criticize how you use your fiends in your game. My statement about it being hack-n-slash is an honest question. I'm trying to understand your viewpoint and was wondering if you were referring to actually thinking they should be used as a 1-sided creature that shouldn't be for anything else besides PCs encountering them to kill. </p><p></p><p>When I'm reading my D&D books, I'm constantly looking for fluff that will help me improve monsters so I can roleplay them better & make them more interesting. So I buy all the Slayer's Guide books & whatever else I find that has monster fluff so I can learn more about a monster other than its stats. That's why I like the PS monster manuals, they had 2 pages worth of fluff, unlike the 3e & newer monster manuals with their 1 paragraph of fluff. So when I use these monsters, I can really spice up an encounter and make each encounter different. I find that these books also helped me make my fiends more interesting.</p><p></p><p>So when people are talking about not using these aspects for fiends, to me, it sounds like you're saying they should be dumbed down so they are not so complex. But it also sounds like you're saying that by dumbing them down, you're actually <strong>making</strong> them more complex. And I'm having a hard time getting an idea for how your versions of the fiends actually makes them more interesting. Because if I just used a fiend in the manner that you are talking about, it feels like my encounters would be less interesting since it would be so straight forward, "It's evil, chaotic, & just wants to kill; so attack it."</p><p></p><p>I sometimes feel that I'm not being "mystical" enough when running my Planescape game. I hope that my scenarios come off mystical to my players so they feel like they are not just playing a core D&D game. So if I can pull some ideas from you guys to make my fiends appear more mystical than just an evil human badguy, then I'd love it. But I'm not hearing anything that I feel will make my fiends more interesting. It actually seems like it would make them less interesting. I don't mean that as an insult or anything, but I wonder how your fiends are more interesting when you use them in your games. </p><p></p><p>I'm just trying to make sure I'm understanding you guys correctly. There's been several attempts to explain it to me, but nothing has been very specific. People are throwing out names of authors & stories as examples, but not following up with any concrete examples that I can take and use to enrich my own fiends. I'm not hearing anything that is making me think, "Wow, I like that....that'll really make my fiends be more fantastic & mystical and not simply be an evil human." If anybody could be more specific, I'd appreciate it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 5170536, member: 18701"] Ok, let's not start getting defensive and all that. It's turns of events like this that cause good threads like this to get locked 100% of the time here on ENworld. Let's keep the discussion focused on the topic rather than start throwing around accusations as if feelings are getting hurt. :) I don't think anybody is trying to criticize how you use your fiends in your game. My statement about it being hack-n-slash is an honest question. I'm trying to understand your viewpoint and was wondering if you were referring to actually thinking they should be used as a 1-sided creature that shouldn't be for anything else besides PCs encountering them to kill. When I'm reading my D&D books, I'm constantly looking for fluff that will help me improve monsters so I can roleplay them better & make them more interesting. So I buy all the Slayer's Guide books & whatever else I find that has monster fluff so I can learn more about a monster other than its stats. That's why I like the PS monster manuals, they had 2 pages worth of fluff, unlike the 3e & newer monster manuals with their 1 paragraph of fluff. So when I use these monsters, I can really spice up an encounter and make each encounter different. I find that these books also helped me make my fiends more interesting. So when people are talking about not using these aspects for fiends, to me, it sounds like you're saying they should be dumbed down so they are not so complex. But it also sounds like you're saying that by dumbing them down, you're actually [b]making[/b] them more complex. And I'm having a hard time getting an idea for how your versions of the fiends actually makes them more interesting. Because if I just used a fiend in the manner that you are talking about, it feels like my encounters would be less interesting since it would be so straight forward, "It's evil, chaotic, & just wants to kill; so attack it." I sometimes feel that I'm not being "mystical" enough when running my Planescape game. I hope that my scenarios come off mystical to my players so they feel like they are not just playing a core D&D game. So if I can pull some ideas from you guys to make my fiends appear more mystical than just an evil human badguy, then I'd love it. But I'm not hearing anything that I feel will make my fiends more interesting. It actually seems like it would make them less interesting. I don't mean that as an insult or anything, but I wonder how your fiends are more interesting when you use them in your games. I'm just trying to make sure I'm understanding you guys correctly. There's been several attempts to explain it to me, but nothing has been very specific. People are throwing out names of authors & stories as examples, but not following up with any concrete examples that I can take and use to enrich my own fiends. I'm not hearing anything that is making me think, "Wow, I like that....that'll really make my fiends be more fantastic & mystical and not simply be an evil human." If anybody could be more specific, I'd appreciate it :) [/QUOTE]
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Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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