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General Tabletop Discussion
*TTRPGs General
Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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<blockquote data-quote="ProfessorCirno" data-source="post: 5171312" data-attributes="member: 65637"><p>Dislike faction war, loved Blood War.</p><p></p><p>Blood War was so big in scope and flavor, it really put the players in a position where they could see something huge, monolithic, neigh everlasting, and unquestionably <strong>evil</strong>. Here was something not even the archons dared interfere in. Those scarce few mortals who grew involved and somehow survived were always permanently damaged as a result of it, damning themselves in many small ways to escape. It also provided an interesting problem for a lot of players - having to deal with a war that hurts uncountable number of people, something that stains and damns reality itself, something so unspeakably bad...and have either alternative to it be <em>worse</em>. As horrible and evil and terrifying as the Blood War was, the alternative of either side winning was the stuff that gives celestials nightmares. It gave something much more rich and interesting to play with the the godawful and boring "Well, here's some evil dudes, and you're not evil, so you need to go kill them."</p><p></p><p>Additionally, the Blood War didn't take anything away. You could still play devils entirely as the Faustian pact givers and whatnot without axing out the Blood War. I see complaints of people thinking you'd just walk up and have a beer with a pit lord in Sigil, and all I can think is: "Ok, that's nice. Now <em>read the goddamn book</em> and come back to me." Same thing with rigid armies of the demons - if you honestly believe that, then you haven't read the books. At all.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5171312, member: 65637"] Dislike faction war, loved Blood War. Blood War was so big in scope and flavor, it really put the players in a position where they could see something huge, monolithic, neigh everlasting, and unquestionably [B]evil[/B]. Here was something not even the archons dared interfere in. Those scarce few mortals who grew involved and somehow survived were always permanently damaged as a result of it, damning themselves in many small ways to escape. It also provided an interesting problem for a lot of players - having to deal with a war that hurts uncountable number of people, something that stains and damns reality itself, something so unspeakably bad...and have either alternative to it be [I]worse[/I]. As horrible and evil and terrifying as the Blood War was, the alternative of either side winning was the stuff that gives celestials nightmares. It gave something much more rich and interesting to play with the the godawful and boring "Well, here's some evil dudes, and you're not evil, so you need to go kill them." Additionally, the Blood War didn't take anything away. You could still play devils entirely as the Faustian pact givers and whatnot without axing out the Blood War. I see complaints of people thinking you'd just walk up and have a beer with a pit lord in Sigil, and all I can think is: "Ok, that's nice. Now [I]read the goddamn book[/I] and come back to me." Same thing with rigid armies of the demons - if you honestly believe that, then you haven't read the books. At all. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Retcon the dumb "Faction War" and bring back the FULL on Blood War?
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