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General Tabletop Discussion
*TTRPGs General
Retention of Paladin and Monk multiclass restrictions in 3.5ed
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<blockquote data-quote="The Sigil" data-source="post: 808230" data-attributes="member: 2013"><p>The problem with Saves is the formula used to calculate saves:</p><p></p><p>(Class Level)/2, round down +2 for good saves (Class Level > 0)</p><p>(Class Level)/3, round down for bad saves.</p><p></p><p>Similarly, BAB is either</p><p>Class Level - Fighter-types (no problem)</p><p>Class Level*3/4, round down (cleric/rogue types)</p><p>Class Leve/2, round down (wizard types).</p><p></p><p>I don't do this because I don't want to have to do all the math, but if I could re-do it I would change the computation to:</p><p></p><p>SAVES:</p><p>(Total Class Levels With Good Save)/2 + 2 (Class Level > 0)</p><p>plus</p><p>(Total Class Levels With Bad Save)/3</p><p>then round down</p><p></p><p>And BAB</p><p>Total Class Levels with Fighter-Type BAB</p><p>plus</p><p>(Total Class Levels with Cleric-Type BAB)*3/4 </p><p>plus</p><p>(Total Class Levels with Wizard-Type BAB)/2</p><p></p><p>THEN round down.</p><p></p><p>Thus, the monk3 (all good saves) rogue4 (ref good) cleric2 (fort good, will good) has:</p><p></p><p>REF SAVE:</p><p>(3+4)/2 + 2</p><p>plus</p><p>(2)/3</p><p></p><p>or (7/2)+2 plus 2/3 or 3.5+2+.67 or 6.17, rounded down for a +6</p><p></p><p>Compare to rules as written where he gets a +3 (monk) +4 (rogue) +0 (cleric) for +7.</p><p></p><p>WILL, FORT SAVES:</p><p>(3+2)/2 + 2</p><p>plus</p><p>(4)/3</p><p></p><p>or (5/2)+2+4/3 or 2.5+2+1.33 or 5.83, rounded down for a +5.</p><p></p><p>Compare to rules as written where he gets +3 (monk) +3 (cleric) +1 (rogue) for +7.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 808230, member: 2013"] The problem with Saves is the formula used to calculate saves: (Class Level)/2, round down +2 for good saves (Class Level > 0) (Class Level)/3, round down for bad saves. Similarly, BAB is either Class Level - Fighter-types (no problem) Class Level*3/4, round down (cleric/rogue types) Class Leve/2, round down (wizard types). I don't do this because I don't want to have to do all the math, but if I could re-do it I would change the computation to: SAVES: (Total Class Levels With Good Save)/2 + 2 (Class Level > 0) plus (Total Class Levels With Bad Save)/3 then round down And BAB Total Class Levels with Fighter-Type BAB plus (Total Class Levels with Cleric-Type BAB)*3/4 plus (Total Class Levels with Wizard-Type BAB)/2 THEN round down. Thus, the monk3 (all good saves) rogue4 (ref good) cleric2 (fort good, will good) has: REF SAVE: (3+4)/2 + 2 plus (2)/3 or (7/2)+2 plus 2/3 or 3.5+2+.67 or 6.17, rounded down for a +6 Compare to rules as written where he gets a +3 (monk) +4 (rogue) +0 (cleric) for +7. WILL, FORT SAVES: (3+2)/2 + 2 plus (4)/3 or (5/2)+2+4/3 or 2.5+2+1.33 or 5.83, rounded down for a +5. Compare to rules as written where he gets +3 (monk) +3 (cleric) +1 (rogue) for +7. --The Sigil [/QUOTE]
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Retention of Paladin and Monk multiclass restrictions in 3.5ed
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