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Rethinking Ability Scores
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<blockquote data-quote="ro" data-source="post: 7303366" data-attributes="member: 6890747"><p>I see what you are saying. However, what about Shatter? It has a 10 ft radius sphere, making it likely easier to place without hitting allies than fireball, and one of the least-resisted damage types. If it kept pace with other spells in damage, it would be simply amazing.</p><p></p><p>But yeah, area shape and size and damage type would be the differing factors remaining if damage were equal. I am not sure this is a good idea without overhauling spells even more.</p><p></p><p></p><p></p><p>If there is a way to balance adding Cha as a static modifier, then I am for it. I considered Cha * proficiency, but it leaves things unbalanced. I'm still looking at that.</p><p></p><p></p><p></p><p>Con saves for damage are half as frequent as Dex saves for damage. Str and Wis are far behind. On average, Con save spells work 49% of the time, and Dex spells 60%, for spell levels 1-7, as enemies quickly get much tougher at higher levels, which would skew the rest of the data. This is across all Monster Manual enemies. A weighted average comes out to 57% success.</p><p></p><p>But, if you can perfectly target weak saves, that will improve your odds. Choosing perfectly, your odds of success (meaning the monster fails the save) are 66% for levels 1-6, 60% for 7-12, 48% for 13-16, and 36% for 17-20. On average, again not using the last few levels, you have a 61% chance of success.</p><p></p><p>As you guessed, my calculations were originally done with a straight 50%.</p></blockquote><p></p>
[QUOTE="ro, post: 7303366, member: 6890747"] I see what you are saying. However, what about Shatter? It has a 10 ft radius sphere, making it likely easier to place without hitting allies than fireball, and one of the least-resisted damage types. If it kept pace with other spells in damage, it would be simply amazing. But yeah, area shape and size and damage type would be the differing factors remaining if damage were equal. I am not sure this is a good idea without overhauling spells even more. If there is a way to balance adding Cha as a static modifier, then I am for it. I considered Cha * proficiency, but it leaves things unbalanced. I'm still looking at that. Con saves for damage are half as frequent as Dex saves for damage. Str and Wis are far behind. On average, Con save spells work 49% of the time, and Dex spells 60%, for spell levels 1-7, as enemies quickly get much tougher at higher levels, which would skew the rest of the data. This is across all Monster Manual enemies. A weighted average comes out to 57% success. But, if you can perfectly target weak saves, that will improve your odds. Choosing perfectly, your odds of success (meaning the monster fails the save) are 66% for levels 1-6, 60% for 7-12, 48% for 13-16, and 36% for 17-20. On average, again not using the last few levels, you have a 61% chance of success. As you guessed, my calculations were originally done with a straight 50%. [/QUOTE]
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