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<blockquote data-quote="Wulffolk" data-source="post: 7303578" data-attributes="member: 6871450"><p>I have put myself through this exercise multiple times over the last few decades. I have never been satisfied with D&D's rules set. There are too many issues with it to build the system that I envision. Any attempt to rebuild D&D is building upon a very shaky foundation of legacy rules that didn't make sense to begin with.</p><p></p><p>Every time I attempted this I reached a point where what I was creating could no longer be recognized as D&D, and long before you reach that point you will start to limit your pool of potential players. You end up asking yourself if it is worth all the effort to be alone with a system that satisfies your vision, or are you better off sharing an imperfect game with a large pool of players that usually care more about casual fun than all the details that bothered you in the beginning.</p><p></p><p>And that is the greatest strength of D&D, it's name-recognition and the crowd that it attracts. It's just too bad that D&D wasn't built upon a more solid foundation, but we have the benefit of decades of hindsight and the evolution of gaming systems to make that judgement.</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7303578, member: 6871450"] I have put myself through this exercise multiple times over the last few decades. I have never been satisfied with D&D's rules set. There are too many issues with it to build the system that I envision. Any attempt to rebuild D&D is building upon a very shaky foundation of legacy rules that didn't make sense to begin with. Every time I attempted this I reached a point where what I was creating could no longer be recognized as D&D, and long before you reach that point you will start to limit your pool of potential players. You end up asking yourself if it is worth all the effort to be alone with a system that satisfies your vision, or are you better off sharing an imperfect game with a large pool of players that usually care more about casual fun than all the details that bothered you in the beginning. And that is the greatest strength of D&D, it's name-recognition and the crowd that it attracts. It's just too bad that D&D wasn't built upon a more solid foundation, but we have the benefit of decades of hindsight and the evolution of gaming systems to make that judgement. [/QUOTE]
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