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Rethinking Ability Scores
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<blockquote data-quote="5ekyu" data-source="post: 7303585" data-attributes="member: 6919838"><p>i wouldn't think so... after all they do not need each ability to be balanced against every other ability since players do not play abilities - they play characters and those are mechanically speaking defined mostly by classes which are big packages which make certain abilities good for the character and others not so good. my bet is WOTC is more concerned with producing "balance" at the unit the player runs in some "generic game setup", not so much the individual pieces parts. Obviously one element being way, WAY, WAY!!! out of whack can make that task more difficult, but as long as they stay close enough, its likely not gonna cause sweat off WOTC brow.</p><p></p><p>Which of course brings us back to the notion that changes of significant nature to abilities change all sorts of class mechanics and ripples through it all and thus... winds up with a major overhaul or a major truckload of unintended consequences.</p><p></p><p><em>ME? i am much happier seeing and accepting the GM's role in balance in play (the challenges i present as part of the story and narrative are in fact the single biggest determination of balance in play) and only have to worry about things that blow the "sensibility" elements or are those massive way, WAY, WAY!!! outliers. as far as rules changes for balance go.</em></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7303585, member: 6919838"] i wouldn't think so... after all they do not need each ability to be balanced against every other ability since players do not play abilities - they play characters and those are mechanically speaking defined mostly by classes which are big packages which make certain abilities good for the character and others not so good. my bet is WOTC is more concerned with producing "balance" at the unit the player runs in some "generic game setup", not so much the individual pieces parts. Obviously one element being way, WAY, WAY!!! out of whack can make that task more difficult, but as long as they stay close enough, its likely not gonna cause sweat off WOTC brow. Which of course brings us back to the notion that changes of significant nature to abilities change all sorts of class mechanics and ripples through it all and thus... winds up with a major overhaul or a major truckload of unintended consequences. [I]ME? i am much happier seeing and accepting the GM's role in balance in play (the challenges i present as part of the story and narrative are in fact the single biggest determination of balance in play) and only have to worry about things that blow the "sensibility" elements or are those massive way, WAY, WAY!!! outliers. as far as rules changes for balance go.[/I] [/QUOTE]
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