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<blockquote data-quote="Wulffolk" data-source="post: 7304319" data-attributes="member: 6871450"><p>Despite having generally given up re-writing D&D these discussion still provoke an involuntary firing of neurons in my brain and send me down the rabbit-hole again and again. (This might be a symptom of insanity? A compulsive disorder?) I have had some further thoughts on the issue of the perceived difference in power between Dexterity and Intelligence.</p><p></p><p>The main purpose of heavy armor was to protect the wearer from attacks that they are unable to avoid. This was more of an issue in the thick of a swirling melee than it was in a one on one duel. It becomes exceedingly difficult to evade attacks from multiple foes, especially when they come from different angles. It is hard enough to successfully evade the blade of one skilled opponent, let along trying to dodge and parry several.</p><p></p><p>So, how about this?</p><p></p><p>The Dexterity bonus to AC only applies against attacks from one opponent by default.</p><p>Each point of Intelligence bonus increases the number of foes that you can keep track of and apply your Dexterity bonus against.</p><p>Your Initiative bonus comes from quick wits helping you react faster, so you use your Wisdom modifier as your Initiative bonus instead of Dexterity.</p><p>Also, I like using Dexterity for accuracy and Strength for damage.</p><p></p><p>This means that a Dexterity based defense would be more useful in dueling situations and an armor based defense would work better fighting through a horde.</p><p></p><p>Thoughts? Does this give a little extra incentive for leaner smarter fighters? Does it encourage DEX builds to be smarter about their situational awareness and skirmish rather than hold the line? Or does it cripple DEX builds?</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7304319, member: 6871450"] Despite having generally given up re-writing D&D these discussion still provoke an involuntary firing of neurons in my brain and send me down the rabbit-hole again and again. (This might be a symptom of insanity? A compulsive disorder?) I have had some further thoughts on the issue of the perceived difference in power between Dexterity and Intelligence. The main purpose of heavy armor was to protect the wearer from attacks that they are unable to avoid. This was more of an issue in the thick of a swirling melee than it was in a one on one duel. It becomes exceedingly difficult to evade attacks from multiple foes, especially when they come from different angles. It is hard enough to successfully evade the blade of one skilled opponent, let along trying to dodge and parry several. So, how about this? The Dexterity bonus to AC only applies against attacks from one opponent by default. Each point of Intelligence bonus increases the number of foes that you can keep track of and apply your Dexterity bonus against. Your Initiative bonus comes from quick wits helping you react faster, so you use your Wisdom modifier as your Initiative bonus instead of Dexterity. Also, I like using Dexterity for accuracy and Strength for damage. This means that a Dexterity based defense would be more useful in dueling situations and an armor based defense would work better fighting through a horde. Thoughts? Does this give a little extra incentive for leaner smarter fighters? Does it encourage DEX builds to be smarter about their situational awareness and skirmish rather than hold the line? Or does it cripple DEX builds? [/QUOTE]
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