Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rethinking alignment yet again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 8691286" data-attributes="member: 4937"><p>Ok, on some levels I'm baffled by your response and can only assume I have done a really bad job in describing what I believe. I won't worsen the situation by trying to immediately reexplain myself and likely end up with you just more confused. I assure you I don't believe that the alignments are just teams. I don't know how you read that, but it wasn't my intent.</p><p></p><p>I will try to address some of the statements you've made in this post in their own right.</p><p></p><p></p><p></p><p>No, that won't work. You cannot use alignment as a marker for personality or culture at all. It is not descriptive enough to do that and IMO no simple array or list is complex enough to describe personality or culture. That isn't what alignment is for and it does a really bad job of that and cannot be made to do a good job of that. Each of the alignment buckets contains a very large number of personalities, cultures, and philosophical belief systems. You might can analyze a personality or culture and figure out in which bucket to throw it, but you can't do the reverse and take something out of the bucket and know its personality or culture.</p><p></p><p>My favorite way to explain this is to go the best article ever written on personality in D&D NPCs, which is the old Seven Sentence NPC from Dragon #184 by C.M. Cline. Read that article and its example NPCs and think about them for a moment. I contend that as beautifully described as the personalities are in those examples, they do not tell us what the alignment the characters are. Further, that each of the example personalities could be any of the nine alignments, and most importantly that if we also knew the alignment of the example NPCs we would know something additional about them that we could not know just by knowing their personalities.</p><p></p><p>So if you are looking for a way to map Alignment to personality, not only have you missed the point of alignment but your project is doomed. You'd be better off doing the Seven Sentence Personality or the Seven Sentence Culture.</p><p></p><p>And you can go ahead and do that project and say, "Oh, Drow believe in Strength." But what you'll find is that even after you do it, you know more if you also know their alignment because it will tell you a lot about what they think Strength is and how they think it is acquired, or conversely if we know a lot about what they think Strength is or how they think it is acquired, then we probably can guess what alignment bucket to put them in.</p><p></p><p></p><p></p><p>No, no no. Bravery and loyalty are neutral terms. Whether we equate them with goodness depends entirely on what the person is being brave and loyal about. If you are brave and loyal in defense of a terrible cause, we might admire that bravery and loyalty to a certain extent, while still thinking it is foolishness and evil. Merely being brave or loyal tells us nothing about whether someone is good. It just maybe tell us something about their self-control and self-discipline. But Darth Vader is not good just because he's brave and loyal to the Emperor, and he doesn't lose his goodness when he betrays the Emperor - quite the contrary. </p><p></p><p>And, I don't mean to make you feel bad or anything, but so much of the problem in discussing these issues is just sloppy thinking where I feel the person is making statements that, if they thought about them hard, they wouldn't even agree with them. I don't think you really do think Loyalty is "Good", because there are few modern Western cultures that really take that idea seriously and really claim that Bravery and Loyalty are in and of themselves Good. If you did think it didn't matter in what service you were Brave or Loyal, I think we could characterize that belief system in D&D terms as something other than Good and you'd need to evaluate your biases when trying to describe alignment.</p><p></p><p>And you get that because you go on to say:</p><p></p><p></p><p></p><p>But don't you think that does matter what you are brave and loyal about? I mean these aren't merely just teams. The perception that all teams are equal and it doesn't matter what they believe you always defend your own is also an alignment viewpoint. It does matter what belief system you have. </p><p></p><p></p><p></p><p>I mean it is and it isn't. It depends on what you mean by "behavior". It is a very useful descriptor for determining whether or not the individual or society values things like compassion and mercy. It's not a very useful descriptor for determining whether or not the individual lies tea ceremonies or music. </p><p></p><p></p><p></p><p>Why?</p><p></p><p></p><p></p><p>And I'm not understanding the problem here.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8691286, member: 4937"] Ok, on some levels I'm baffled by your response and can only assume I have done a really bad job in describing what I believe. I won't worsen the situation by trying to immediately reexplain myself and likely end up with you just more confused. I assure you I don't believe that the alignments are just teams. I don't know how you read that, but it wasn't my intent. I will try to address some of the statements you've made in this post in their own right. No, that won't work. You cannot use alignment as a marker for personality or culture at all. It is not descriptive enough to do that and IMO no simple array or list is complex enough to describe personality or culture. That isn't what alignment is for and it does a really bad job of that and cannot be made to do a good job of that. Each of the alignment buckets contains a very large number of personalities, cultures, and philosophical belief systems. You might can analyze a personality or culture and figure out in which bucket to throw it, but you can't do the reverse and take something out of the bucket and know its personality or culture. My favorite way to explain this is to go the best article ever written on personality in D&D NPCs, which is the old Seven Sentence NPC from Dragon #184 by C.M. Cline. Read that article and its example NPCs and think about them for a moment. I contend that as beautifully described as the personalities are in those examples, they do not tell us what the alignment the characters are. Further, that each of the example personalities could be any of the nine alignments, and most importantly that if we also knew the alignment of the example NPCs we would know something additional about them that we could not know just by knowing their personalities. So if you are looking for a way to map Alignment to personality, not only have you missed the point of alignment but your project is doomed. You'd be better off doing the Seven Sentence Personality or the Seven Sentence Culture. And you can go ahead and do that project and say, "Oh, Drow believe in Strength." But what you'll find is that even after you do it, you know more if you also know their alignment because it will tell you a lot about what they think Strength is and how they think it is acquired, or conversely if we know a lot about what they think Strength is or how they think it is acquired, then we probably can guess what alignment bucket to put them in. No, no no. Bravery and loyalty are neutral terms. Whether we equate them with goodness depends entirely on what the person is being brave and loyal about. If you are brave and loyal in defense of a terrible cause, we might admire that bravery and loyalty to a certain extent, while still thinking it is foolishness and evil. Merely being brave or loyal tells us nothing about whether someone is good. It just maybe tell us something about their self-control and self-discipline. But Darth Vader is not good just because he's brave and loyal to the Emperor, and he doesn't lose his goodness when he betrays the Emperor - quite the contrary. And, I don't mean to make you feel bad or anything, but so much of the problem in discussing these issues is just sloppy thinking where I feel the person is making statements that, if they thought about them hard, they wouldn't even agree with them. I don't think you really do think Loyalty is "Good", because there are few modern Western cultures that really take that idea seriously and really claim that Bravery and Loyalty are in and of themselves Good. If you did think it didn't matter in what service you were Brave or Loyal, I think we could characterize that belief system in D&D terms as something other than Good and you'd need to evaluate your biases when trying to describe alignment. And you get that because you go on to say: But don't you think that does matter what you are brave and loyal about? I mean these aren't merely just teams. The perception that all teams are equal and it doesn't matter what they believe you always defend your own is also an alignment viewpoint. It does matter what belief system you have. I mean it is and it isn't. It depends on what you mean by "behavior". It is a very useful descriptor for determining whether or not the individual or society values things like compassion and mercy. It's not a very useful descriptor for determining whether or not the individual lies tea ceremonies or music. Why? And I'm not understanding the problem here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rethinking alignment yet again
Top