Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rethinking alignment yet again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 8692116" data-attributes="member: 4937"><p>[USER=32740]@Man in the Funny Hat[/USER] : Fundamentally the questions alignment raises are difficult ones. If you ask people, "What does it mean to be good?", not only is this question a vexingly complex one, but it's not a vexingly complex one that most people haven't spent a lot of time thinking about. But as you note, everyone already believes that they understand anyway so they'll confidently try to answer it. This isn't just a problem related to rules text in D&D. I wouldn't expect people to have answers to the question, "Why should one be good?", because it's a question so obvious most people never realize it's a question much less try to answer it. But ask it, and people will confidently tell you an answer. If your kid says, "I'm not going to do my homework because it's not important because of the heat death of the universe.", most people aren't going to try to solve the ethical dilemma raised by that. They are just going to say something that amounts to "Do it anyway." and probably some variation of "Or else." So of course there are no answers to be found in a game text, and of course there has been no consistency across products or editions of the game. </p><p></p><p>I'll give you a simplified answer to the question "What is alignment for?" based on my reading of the 1e AD&D DMG and not necessarily how it is usually used. Originally Gygax seems to have used alignment to force players who were going to play in a me first anti-social way to mark that on their character sheet as a warning to the group, while giving him an excuse to punish players who were anti-social but failed to do that. Managing dozens of players, many of whom probably weren't close personal friends, Gygax was using in game constructs as incentive to not be a jerk at the table. It's not however ever been usually used that way because the framework outlined in the 1e DMG has never really been used much at typical tables with 3-7 friends playing together.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8692116, member: 4937"] [USER=32740]@Man in the Funny Hat[/USER] : Fundamentally the questions alignment raises are difficult ones. If you ask people, "What does it mean to be good?", not only is this question a vexingly complex one, but it's not a vexingly complex one that most people haven't spent a lot of time thinking about. But as you note, everyone already believes that they understand anyway so they'll confidently try to answer it. This isn't just a problem related to rules text in D&D. I wouldn't expect people to have answers to the question, "Why should one be good?", because it's a question so obvious most people never realize it's a question much less try to answer it. But ask it, and people will confidently tell you an answer. If your kid says, "I'm not going to do my homework because it's not important because of the heat death of the universe.", most people aren't going to try to solve the ethical dilemma raised by that. They are just going to say something that amounts to "Do it anyway." and probably some variation of "Or else." So of course there are no answers to be found in a game text, and of course there has been no consistency across products or editions of the game. I'll give you a simplified answer to the question "What is alignment for?" based on my reading of the 1e AD&D DMG and not necessarily how it is usually used. Originally Gygax seems to have used alignment to force players who were going to play in a me first anti-social way to mark that on their character sheet as a warning to the group, while giving him an excuse to punish players who were anti-social but failed to do that. Managing dozens of players, many of whom probably weren't close personal friends, Gygax was using in game constructs as incentive to not be a jerk at the table. It's not however ever been usually used that way because the framework outlined in the 1e DMG has never really been used much at typical tables with 3-7 friends playing together. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rethinking alignment yet again
Top