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Rethinking alignment yet again
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<blockquote data-quote="Hand of Evil" data-source="post: 8693150" data-attributes="member: 371"><p>I have a soap box; The DM should be defining what is EVIL in their games! The players need to know this for alignment to be effective where good and evil are concerned. Lawful and chaos is how they move/view between the two poles. </p><p></p><p>So, I as the DM will tell my players that the following are evil, Cold-blooded murder, Stealing, Slavery & Mind-control, Cannibalism, Evil Gods (list provided). Orcs (because they worship Evil Gods), and so on. This is not for every campaign, like if I was doing a barbarian game evil would be just killing your clan members, oath breaking, not paying were-guild and leaving a campfire unattended. </p><p></p><p>Players have to know what Evil is. Take the time and define it.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 8693150, member: 371"] I have a soap box; The DM should be defining what is EVIL in their games! The players need to know this for alignment to be effective where good and evil are concerned. Lawful and chaos is how they move/view between the two poles. So, I as the DM will tell my players that the following are evil, Cold-blooded murder, Stealing, Slavery & Mind-control, Cannibalism, Evil Gods (list provided). Orcs (because they worship Evil Gods), and so on. This is not for every campaign, like if I was doing a barbarian game evil would be just killing your clan members, oath breaking, not paying were-guild and leaving a campfire unattended. Players have to know what Evil is. Take the time and define it. [/QUOTE]
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Rethinking alignment yet again
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