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Rethinking alignment yet again
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<blockquote data-quote="Celebrim" data-source="post: 8693848" data-attributes="member: 4937"><p>Sure. I tempt them. And I find that they basically have no resistance to temptation.</p><p></p><p>I'm fond of giving small XP bonuses for doing good RP and fulfilling alignment goals. Like good aligned PCs get XP for destroying evil magic items and vica versa. </p><p></p><p>So what tends to happen with my party that leans murder hobo is that after the party does something I feel is evil I'll say something like, "25 XP to everyone who has evil alignment". And the Cake Eaters get this strange look on their face like I offered people cookies and didn't offer them one. Sooner or later I end up with a bargain like, "I'll give you 100 XP if you change your alignment to evil." And I've never had one refuse.</p><p></p><p>And then everyone is happy. I get players that are actually playing what is on their character sheet, they are the ones making the decisions about what is on their character sheet, and they can't say "Of course I can open up the Book of Righteous Deeds" because they declared in front of the whole group that they agreed their character is Evil.</p><p></p><p>It's all about giving the player the perception that they are getting the cookie and not the whip. They don't tend to think about they'll miss out on the "25 XP to everyone who has good alignment" bonuses. They start thinking about leaning into their alignment.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8693848, member: 4937"] Sure. I tempt them. And I find that they basically have no resistance to temptation. I'm fond of giving small XP bonuses for doing good RP and fulfilling alignment goals. Like good aligned PCs get XP for destroying evil magic items and vica versa. So what tends to happen with my party that leans murder hobo is that after the party does something I feel is evil I'll say something like, "25 XP to everyone who has evil alignment". And the Cake Eaters get this strange look on their face like I offered people cookies and didn't offer them one. Sooner or later I end up with a bargain like, "I'll give you 100 XP if you change your alignment to evil." And I've never had one refuse. And then everyone is happy. I get players that are actually playing what is on their character sheet, they are the ones making the decisions about what is on their character sheet, and they can't say "Of course I can open up the Book of Righteous Deeds" because they declared in front of the whole group that they agreed their character is Evil. It's all about giving the player the perception that they are getting the cookie and not the whip. They don't tend to think about they'll miss out on the "25 XP to everyone who has good alignment" bonuses. They start thinking about leaning into their alignment. [/QUOTE]
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