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Rethinking alignment yet again
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<blockquote data-quote="Helldritch" data-source="post: 8694053" data-attributes="member: 6855114"><p>These threads always go this way. One side says alignment sucks the other says alignment is a great tool.</p><p></p><p>Yes there have been some abuses of the system in the past. That is a DM problem. Nothing more, nothing less. I have seen alignmentless system games derailed completely exactly because there was no alignment! When one player wants to "win" over the others that is what usually happen.</p><p></p><p>I/we solved the alignment problem a long time ago. I have a campaign world where alignments are viewed like what could be expected in medieval times and close to what Gygax defined. And an other such as the Realms where the visions good/evil, law/chaos is more "aligned" with the modern way of thinking. </p><p></p><p>The main point is to agree at the table at session zero. And if, and it is a big IF, a problem ever arise on whether or not a character should become evil arise from his/her actions, the table will vote if the DM is right or wrong. In the 30 years since I have been doing this, the problem occured three of four times and guess what? Every single time, the vote was on the side of my ruling. </p><p></p><p>I have the utmost thrust in players' judgement and they in mine. Maybe it is because I always explain my "though" decisions or that I share a lot of the behind the scenes. I do not know. One thing is for sure, I much prefer the toothless alignment system we have now to no alignments at all. The gain of having alignment is too great to get rid of it. </p><p></p><p>Lastly, most problems with the alignment systems is not alignment, it is the abuse that some bad DMs make that make it appear inefficient. A tool is a tool. It is how that tool is used that make it good or bad. Do not blame a screw driver if it does not hammer down a nail as good as a hammer. And if you hurt yourself with it, you only have the weilder to blame. The same.goes with alignment.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8694053, member: 6855114"] These threads always go this way. One side says alignment sucks the other says alignment is a great tool. Yes there have been some abuses of the system in the past. That is a DM problem. Nothing more, nothing less. I have seen alignmentless system games derailed completely exactly because there was no alignment! When one player wants to "win" over the others that is what usually happen. I/we solved the alignment problem a long time ago. I have a campaign world where alignments are viewed like what could be expected in medieval times and close to what Gygax defined. And an other such as the Realms where the visions good/evil, law/chaos is more "aligned" with the modern way of thinking. The main point is to agree at the table at session zero. And if, and it is a big IF, a problem ever arise on whether or not a character should become evil arise from his/her actions, the table will vote if the DM is right or wrong. In the 30 years since I have been doing this, the problem occured three of four times and guess what? Every single time, the vote was on the side of my ruling. I have the utmost thrust in players' judgement and they in mine. Maybe it is because I always explain my "though" decisions or that I share a lot of the behind the scenes. I do not know. One thing is for sure, I much prefer the toothless alignment system we have now to no alignments at all. The gain of having alignment is too great to get rid of it. Lastly, most problems with the alignment systems is not alignment, it is the abuse that some bad DMs make that make it appear inefficient. A tool is a tool. It is how that tool is used that make it good or bad. Do not blame a screw driver if it does not hammer down a nail as good as a hammer. And if you hurt yourself with it, you only have the weilder to blame. The same.goes with alignment. [/QUOTE]
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