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Rethinking alignment yet again
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<blockquote data-quote="Helldritch" data-source="post: 8694137" data-attributes="member: 6855114"><p>Do you have houserules? I knew it. So consider this a simple house rule.</p><p></p><p>For us, alignment is a simple tool. A sort of guide line where foes and players alike can refer to for a comparison of how they are expected to play/act. It does not replace personality or traits or whatever. It is simple nudge in a direction. </p><p></p><p>For foes, it is a good first glance at how to play it. I have had lawful evil foes turning against their superior that the players had wounded on the worst possible moment for the foes and thus saving the group. The classic case where the lieutenant wanted to be the leader but needed an opportunity. The group is about to get trashed, the evil ones about to win but if allowed to rest, the leader will again be unbeatable for the lieutenant. </p><p></p><p>Or the chaotic evil foes convinced to betray their employer for money or whatever. Why fight when you get more without fighting? Without the alignment system, this can still be done, but it relies only on the DMs judgment and sometimes, if it is not in his interest (read hear the story he had in mind) an alignmentless system might not see these cases or these cases will become easy and common to see. With the alignment system the DM will have at least a good idea if this or that have a good chance to happen. It removes a bit of the whimsiness of the DM's shoulder by giving a simple guideline or inspiration on how to play out an encounter. Especially the random ones. </p><p></p><p>Again, alignment is a tool. You can use it or not. I much prefer to use it because it gives that little plus that alignmentless systems do not have.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8694137, member: 6855114"] Do you have houserules? I knew it. So consider this a simple house rule. For us, alignment is a simple tool. A sort of guide line where foes and players alike can refer to for a comparison of how they are expected to play/act. It does not replace personality or traits or whatever. It is simple nudge in a direction. For foes, it is a good first glance at how to play it. I have had lawful evil foes turning against their superior that the players had wounded on the worst possible moment for the foes and thus saving the group. The classic case where the lieutenant wanted to be the leader but needed an opportunity. The group is about to get trashed, the evil ones about to win but if allowed to rest, the leader will again be unbeatable for the lieutenant. Or the chaotic evil foes convinced to betray their employer for money or whatever. Why fight when you get more without fighting? Without the alignment system, this can still be done, but it relies only on the DMs judgment and sometimes, if it is not in his interest (read hear the story he had in mind) an alignmentless system might not see these cases or these cases will become easy and common to see. With the alignment system the DM will have at least a good idea if this or that have a good chance to happen. It removes a bit of the whimsiness of the DM's shoulder by giving a simple guideline or inspiration on how to play out an encounter. Especially the random ones. Again, alignment is a tool. You can use it or not. I much prefer to use it because it gives that little plus that alignmentless systems do not have. [/QUOTE]
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