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Rethinking alignment yet again
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<blockquote data-quote="Oofta" data-source="post: 8694477" data-attributes="member: 6801845"><p>From the intro to the MM "<em>A monster’s alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. For example, a chaotic evil monster might be difficult to reason with and might attack characters on sight, whereas a neutral monster might be willing to negotiate.</em>"</p><p></p><p>It's just a general guideline, one that may be superseded by other factors.</p><p></p><p></p><p></p><p>Alignment came around almost by accident because we had one group that organized troops by civilization (law) and one that organized by good and evil. It wasn't purposely designed but that doesn't mean it's worthless or that it hasn't evolved with the rest of the game. Virtually nothing in the game is <em>required</em>, that doesn't make it pointless.</p><p></p><p>If you don't find it useful, don't use it. For me? LE means mafioso type who will say "It's nothing personal, just the rules" before murdering you. They won't break a contract by the letter of the law, but beware the fine print. CE means The Joker laughing as he kills you just for the hell of it. If he feels like breaking his word will simply shrug and say "I lied". It helps me add flavor and depth to the world on a regular basis and gives me something to work with so I'm not starting from scratch.</p><p></p><p>I could continue, but I find it hard to believe that people don't understand the basic concepts. Is everyone of the same alignment going to agree on every issue or march lockstep towards the same conclusion? Of course not.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8694477, member: 6801845"] From the intro to the MM "[I]A monster’s alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. For example, a chaotic evil monster might be difficult to reason with and might attack characters on sight, whereas a neutral monster might be willing to negotiate.[/I]" It's just a general guideline, one that may be superseded by other factors. Alignment came around almost by accident because we had one group that organized troops by civilization (law) and one that organized by good and evil. It wasn't purposely designed but that doesn't mean it's worthless or that it hasn't evolved with the rest of the game. Virtually nothing in the game is [I]required[/I], that doesn't make it pointless. If you don't find it useful, don't use it. For me? LE means mafioso type who will say "It's nothing personal, just the rules" before murdering you. They won't break a contract by the letter of the law, but beware the fine print. CE means The Joker laughing as he kills you just for the hell of it. If he feels like breaking his word will simply shrug and say "I lied". It helps me add flavor and depth to the world on a regular basis and gives me something to work with so I'm not starting from scratch. I could continue, but I find it hard to believe that people don't understand the basic concepts. Is everyone of the same alignment going to agree on every issue or march lockstep towards the same conclusion? Of course not. [/QUOTE]
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