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Rethinking alignment yet again
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<blockquote data-quote="Helldritch" data-source="post: 8694527" data-attributes="member: 6855114"><p>Yep. I play a democratic game. People voted on these. New player introduced to the game are shown the PHB lines and all is good.</p><p></p><p></p><p>That is your problem. You go the philosophical way. It is way to much for a game. Keep it basic.</p><p></p><p></p><p>Because you want it to do what it is not designed to do. Do not blame a butter knife to be to dull to cut a steak. That is what you are doing with alignment.</p><p></p><p></p><p>Even a child knows the basics of that.</p><p></p><p></p><p>Even a child knows the basics of that.</p><p></p><p></p><p>The laws your character starts in. </p><p></p><p></p><p>Freedom if you prefer. Again you make things too complicated.</p><p></p><p></p><p>Nice addition. But again, you go too complicated for the tool. It is a guideline. Just like the white paint on the road telling you this is the side of the road. Do not expect it to stop your car if you drive beyond it.</p><p></p><p>.</p><p>Even that can be too complicated. What culture are you referencing? I assume you play with people of your own culture. I did not always. In some part of the world where some of my players came at one time. A quick death is considered merciful. Flodging, though distastful, is also merciful. I did not share their vision, but strangely, they all understood the basic principles of alignments. </p><p></p><p></p><p>And it is exactly these simplifications that people at my table love. We do not go "BOOM! GOTCHA! YOU'RE NO LONGER A PALADIN!" type of game. Alignments do not stem the creativity, it is in fact, helping a lot of the new players to exactly jump on the train to Role Play and have the start they need. </p><p></p><p>Again, it is a tool. You do not like it? Fine do not use. You need a knife able to cut trough adamantine where I only need a butter knife. Fine for you. Can I keep mine?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8694527, member: 6855114"] Yep. I play a democratic game. People voted on these. New player introduced to the game are shown the PHB lines and all is good. That is your problem. You go the philosophical way. It is way to much for a game. Keep it basic. Because you want it to do what it is not designed to do. Do not blame a butter knife to be to dull to cut a steak. That is what you are doing with alignment. Even a child knows the basics of that. Even a child knows the basics of that. The laws your character starts in. Freedom if you prefer. Again you make things too complicated. Nice addition. But again, you go too complicated for the tool. It is a guideline. Just like the white paint on the road telling you this is the side of the road. Do not expect it to stop your car if you drive beyond it. . Even that can be too complicated. What culture are you referencing? I assume you play with people of your own culture. I did not always. In some part of the world where some of my players came at one time. A quick death is considered merciful. Flodging, though distastful, is also merciful. I did not share their vision, but strangely, they all understood the basic principles of alignments. And it is exactly these simplifications that people at my table love. We do not go "BOOM! GOTCHA! YOU'RE NO LONGER A PALADIN!" type of game. Alignments do not stem the creativity, it is in fact, helping a lot of the new players to exactly jump on the train to Role Play and have the start they need. Again, it is a tool. You do not like it? Fine do not use. You need a knife able to cut trough adamantine where I only need a butter knife. Fine for you. Can I keep mine? [/QUOTE]
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