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<blockquote data-quote="Dausuul" data-source="post: 6494705" data-attributes="member: 58197"><p>I agree with everyone who says the Six Stats are never going to change--they are the sacredest of cows. WotC knows better than to mess with them.</p><p></p><p>But in the event that Mike Mearls went temporarily insane and did decide to modify the stat lineup... your proposal results in increasing the number of stats from six to nine. That's way too many IMO. Six is already pushing the limit of what's reasonable. I would instead focus on rebalancing the stats better, something like this:</p><p></p><p><strong>Strength: </strong>As written.</p><p><strong>Dexterity: </strong>No longer affects initiative.</p><p><strong>Constitution: </strong>Eliminate Con mod to hit points beyond 1st level. Your 1st-level hit points are modified by your Con, but after that you just get your class hit die.</p><p><strong>Awareness:</strong> All-new stat. Insight, Investigation, and Perception are all based on Awareness, and Awareness determines your initiative modifier. Disbelieving illusions is an Awareness save.</p><p><strong>Wisdom:</strong> Merges Intelligence and Wisdom into a single stat. No longer affects Insight, Investigation, or Perception.</p><p><strong>Charisma:</strong> As written.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6494705, member: 58197"] I agree with everyone who says the Six Stats are never going to change--they are the sacredest of cows. WotC knows better than to mess with them. But in the event that Mike Mearls went temporarily insane and did decide to modify the stat lineup... your proposal results in increasing the number of stats from six to nine. That's way too many IMO. Six is already pushing the limit of what's reasonable. I would instead focus on rebalancing the stats better, something like this: [B]Strength: [/B]As written. [B]Dexterity: [/B]No longer affects initiative. [B]Constitution: [/B]Eliminate Con mod to hit points beyond 1st level. Your 1st-level hit points are modified by your Con, but after that you just get your class hit die. [B]Awareness:[/B] All-new stat. Insight, Investigation, and Perception are all based on Awareness, and Awareness determines your initiative modifier. Disbelieving illusions is an Awareness save. [B]Wisdom:[/B] Merges Intelligence and Wisdom into a single stat. No longer affects Insight, Investigation, or Perception. [B]Charisma:[/B] As written. [/QUOTE]
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