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<blockquote data-quote="Blue" data-source="post: 6495012" data-attributes="member: 20564"><p>There's a concept called Fantasy Heartbreaker (go ahead, google it) which is basically where people make RPGs "like D&D, but better". It's beyond house rules into your own system to do what D&D does with rules that fit your gaming style better, be that lighter or crunchier, more realistic or cinematographic, or whatever your table might define as better. It's a cool place to explore. You've got some cool ideas there.</p><p></p><p>A problem with Fantasy Heartbreakers is that this particular niche is already well filled, so it will take an extraordinary effort to spread a game beyond friends and friends-of-friends. But that's not why many people do it, so don't take that as a negative. On the flip side though, don't dismiss others simply because they do like some of the existing games in the niche.</p><p></p><p>To get back to your ideas, is your concept that Thamaturgy be a dump stat for non-casters, or do you want to make it viable for them? As a dump stat it can give your non-casters a leg up and something unique for them there. Alternately, you could link it to magical resistance, or magic items slots allowed, or something.</p></blockquote><p></p>
[QUOTE="Blue, post: 6495012, member: 20564"] There's a concept called Fantasy Heartbreaker (go ahead, google it) which is basically where people make RPGs "like D&D, but better". It's beyond house rules into your own system to do what D&D does with rules that fit your gaming style better, be that lighter or crunchier, more realistic or cinematographic, or whatever your table might define as better. It's a cool place to explore. You've got some cool ideas there. A problem with Fantasy Heartbreakers is that this particular niche is already well filled, so it will take an extraordinary effort to spread a game beyond friends and friends-of-friends. But that's not why many people do it, so don't take that as a negative. On the flip side though, don't dismiss others simply because they do like some of the existing games in the niche. To get back to your ideas, is your concept that Thamaturgy be a dump stat for non-casters, or do you want to make it viable for them? As a dump stat it can give your non-casters a leg up and something unique for them there. Alternately, you could link it to magical resistance, or magic items slots allowed, or something. [/QUOTE]
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