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<blockquote data-quote="Sadrik" data-source="post: 6495312" data-attributes="member: 14506"><p>So I think some of what you say is pretty good, some is not my choice, but that does not mean it is wrong. </p><p></p><p>I think fewer stats are better than more. The more stats you have the more MAD you get. I think you have it right about Divine magic making more sense for CHA than WIS. I generally favor WIS converting directly over to Perception and then moving the non-perception related stuff to INT or CHA. Below is how I would do you thing.</p><p></p><p>STR muscle power and stamina. Attack Rolls - melee and thrown ranged Skill - Athletics. Secondary Mechanics - Encumbrance.</p><p></p><p>DEX hand-eye coordination and motor skills. Attack rolls - finesse melee and ranged. Skill - Legerdemain. Secondary Mechanics - Crit range.</p><p>speed, physical reflexes, grace, and balance. Skills - Acrobatics, Stealth. Secondary mechanics - light/no armor AC, Initiative</p><p></p><p>CON endurance, health, and tolerance of discomfort. Skills - Focus, Tolerance. Secondary Mechanics - HP and HD</p><p></p><p>INT education, memory, problem solving. Skills - Lore, Logic. Secondary mechanics - Tactics (variant Hero Points)</p><p>Aptitude for channeling Arcane magics. Attack rolls - all spells. Skill - Spellcraft. Secondary Mechanics - Rituals</p><p></p><p>WIS awareness, mental reflexes, sensory processing - Skills - Perception, Survival. Secondary mechanics - passive perception</p><p>Aptitude for channeling Innate magics. Attack rolls - all spells. Skill - Spellcraft. Secondary Mechanics - Rituals</p><p></p><p>CHA presence and magnetism. Skills - Influence, Performance. Secondary mechanics - Reknown and Loyalty (charisma also takes on more will based saves)</p><p> judgment, maturity, and empathy. Skills - Caregiving, Intuition. Secondary mechanics - Sanity (resource for mental damage)</p><p>Aptitude for channeling Divine magics. Attack rolls - all spells. Skill - Spellcraft. Secondary Mechanics - Rituals</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6495312, member: 14506"] So I think some of what you say is pretty good, some is not my choice, but that does not mean it is wrong. I think fewer stats are better than more. The more stats you have the more MAD you get. I think you have it right about Divine magic making more sense for CHA than WIS. I generally favor WIS converting directly over to Perception and then moving the non-perception related stuff to INT or CHA. Below is how I would do you thing. STR muscle power and stamina. Attack Rolls - melee and thrown ranged Skill - Athletics. Secondary Mechanics - Encumbrance. DEX hand-eye coordination and motor skills. Attack rolls - finesse melee and ranged. Skill - Legerdemain. Secondary Mechanics - Crit range. speed, physical reflexes, grace, and balance. Skills - Acrobatics, Stealth. Secondary mechanics - light/no armor AC, Initiative CON endurance, health, and tolerance of discomfort. Skills - Focus, Tolerance. Secondary Mechanics - HP and HD INT education, memory, problem solving. Skills - Lore, Logic. Secondary mechanics - Tactics (variant Hero Points) Aptitude for channeling Arcane magics. Attack rolls - all spells. Skill - Spellcraft. Secondary Mechanics - Rituals WIS awareness, mental reflexes, sensory processing - Skills - Perception, Survival. Secondary mechanics - passive perception Aptitude for channeling Innate magics. Attack rolls - all spells. Skill - Spellcraft. Secondary Mechanics - Rituals CHA presence and magnetism. Skills - Influence, Performance. Secondary mechanics - Reknown and Loyalty (charisma also takes on more will based saves) judgment, maturity, and empathy. Skills - Caregiving, Intuition. Secondary mechanics - Sanity (resource for mental damage) Aptitude for channeling Divine magics. Attack rolls - all spells. Skill - Spellcraft. Secondary Mechanics - Rituals [/QUOTE]
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