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<blockquote data-quote="Sadrik" data-source="post: 6496999" data-attributes="member: 14506"><p>Here is how I would do it:</p><p>STR Weapon Damage rolls, Some melee weapon attack rolls, Encumbrance and Armor, Athletics skill, I would add an armor (or some other name) skill to help with encumbrance and armor, I would create a Power Attack skill which would help with strength based attacks and damage rolls, and I would tie strength saves to athletics skill.</p><p></p><p>DEX All attack rolls (including spells, melee attacks could use STR as a weapon quality), Acrobatics, Sleight of Hands, and Stealth skill, I would tie the DEX save to acrobatics, I would create a dodge skill (or some other name) that would help with your AC, I would move all the tools that are DEX related back to actual skills, I would create a ranged attack skill, melee attack skill and a spell attack skill, and I would remove initiative.</p><p></p><p>CON I would keep HP bonus and would add an Endurance skill which would double as the CON save too.</p><p></p><p>INT Arcana, History, Investigation, Nature, Religion remain but I would also slide over Handle Animal, Insight, Medicine, and Survival, I would also move in all of the tools and languages as skills. Capture languages as one skill called linguistics. All Arcane casting DCs would be set by INT. Insight would be the INT save with this idea. Insight and Investigation get in a fight and the figuring stuff out part comes out and goes to Insight and the rest goes to Investigate.</p><p></p><p>WIS Perception is the only skill here now. It is one of the most important to an adventurer so no contest on if this is still a valid skill and or not a dump stat. The save gets tied to Perception. This save is utilized as the passive perception check would, it also is the check for surprise, it also is the check for initiative - gaining your bearing on the battlefield at the onset of a battle. All Innate casting DCs would be set by WIS.</p><p></p><p>CHA Deception, Intimidation, Performance, Persuasion are all still here. I would add Will to the skill list as well as all the tools that apply here. I might also include a leadership skill. I would make the Will skill tie to the CHA save. All Divine casting DCs would be set by CHA. </p><p></p><p>For casters:</p><p>Arcane (INT)</p><p>Wizard</p><p>Bard</p><p>Druid*</p><p>Ranger*</p><p>Rogue (Arcane Trickster)</p><p>Fighter (Eldritch Knight)</p><p>Innate (WIS)</p><p>Sorcerer</p><p>Monk (Elements)</p><p>Barbarian (Totem)</p><p>Divine (CHA)</p><p>Cleric</p><p>Paladin</p><p>Warlock</p><p>*Nature magic has more traditionally fit into Divine though I think they fit better as Arcane, to each there own.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6496999, member: 14506"] Here is how I would do it: STR Weapon Damage rolls, Some melee weapon attack rolls, Encumbrance and Armor, Athletics skill, I would add an armor (or some other name) skill to help with encumbrance and armor, I would create a Power Attack skill which would help with strength based attacks and damage rolls, and I would tie strength saves to athletics skill. DEX All attack rolls (including spells, melee attacks could use STR as a weapon quality), Acrobatics, Sleight of Hands, and Stealth skill, I would tie the DEX save to acrobatics, I would create a dodge skill (or some other name) that would help with your AC, I would move all the tools that are DEX related back to actual skills, I would create a ranged attack skill, melee attack skill and a spell attack skill, and I would remove initiative. CON I would keep HP bonus and would add an Endurance skill which would double as the CON save too. INT Arcana, History, Investigation, Nature, Religion remain but I would also slide over Handle Animal, Insight, Medicine, and Survival, I would also move in all of the tools and languages as skills. Capture languages as one skill called linguistics. All Arcane casting DCs would be set by INT. Insight would be the INT save with this idea. Insight and Investigation get in a fight and the figuring stuff out part comes out and goes to Insight and the rest goes to Investigate. WIS Perception is the only skill here now. It is one of the most important to an adventurer so no contest on if this is still a valid skill and or not a dump stat. The save gets tied to Perception. This save is utilized as the passive perception check would, it also is the check for surprise, it also is the check for initiative - gaining your bearing on the battlefield at the onset of a battle. All Innate casting DCs would be set by WIS. CHA Deception, Intimidation, Performance, Persuasion are all still here. I would add Will to the skill list as well as all the tools that apply here. I might also include a leadership skill. I would make the Will skill tie to the CHA save. All Divine casting DCs would be set by CHA. For casters: Arcane (INT) Wizard Bard Druid* Ranger* Rogue (Arcane Trickster) Fighter (Eldritch Knight) Innate (WIS) Sorcerer Monk (Elements) Barbarian (Totem) Divine (CHA) Cleric Paladin Warlock *Nature magic has more traditionally fit into Divine though I think they fit better as Arcane, to each there own. [/QUOTE]
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