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Rethinking Attributes
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<blockquote data-quote="Einlanzer0" data-source="post: 6497154" data-attributes="member: 6788934"><p>Strength - Athletics</p><p>Dexterity - Sleight of Hand (Legerdemein)</p><p>Thaumaturgy - Spellcraft (new)</p><p></p><p>Constitution - Focus, Tolerance (both new)</p><p>Agility - Acrobatics, Stealth</p><p>Awareness - Perception, Survival</p><p>Intellect - Logic (new), Knowledge (replaces individual knowledge skills. Special rules apply)</p><p>Wisdom - Soothing (more generalized form of Animal Handling), Insight (more generalized form of Investigation) - Yes, investigation belongs with Wis, not Int, and Perception belongs elsewhere</p><p>Charisma - Influence (consolidated Deception, Intimidation, Persuasion), Performance</p><p></p><p></p><p>If you really wanted to narrow those down into the standard attributes, here's what I'd roll:</p><p></p><p>Strength - Athletics</p><p>Dexterity (which is really Agility) - Acrobatics, Stealth, SoH</p><p>Constitution - Focus, Tolerance</p><p>Intelligence - Knowledge, Logic, Perception</p><p>Wisdom - Insight, Survival, Soothing</p><p>Charisma - Performance, Influence</p><p></p><p>IMO, Wisdom is very badly utilized. Perception really has nothing to do with either Int or Wis, which is why it really should be an independent mechanic (or, as I've done, tied to a new Awareness attribute).</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 6497154, member: 6788934"] Strength - Athletics Dexterity - Sleight of Hand (Legerdemein) Thaumaturgy - Spellcraft (new) Constitution - Focus, Tolerance (both new) Agility - Acrobatics, Stealth Awareness - Perception, Survival Intellect - Logic (new), Knowledge (replaces individual knowledge skills. Special rules apply) Wisdom - Soothing (more generalized form of Animal Handling), Insight (more generalized form of Investigation) - Yes, investigation belongs with Wis, not Int, and Perception belongs elsewhere Charisma - Influence (consolidated Deception, Intimidation, Persuasion), Performance If you really wanted to narrow those down into the standard attributes, here's what I'd roll: Strength - Athletics Dexterity (which is really Agility) - Acrobatics, Stealth, SoH Constitution - Focus, Tolerance Intelligence - Knowledge, Logic, Perception Wisdom - Insight, Survival, Soothing Charisma - Performance, Influence IMO, Wisdom is very badly utilized. Perception really has nothing to do with either Int or Wis, which is why it really should be an independent mechanic (or, as I've done, tied to a new Awareness attribute). [/QUOTE]
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