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Rethinking casting spells? Simple Implements & Components...
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<blockquote data-quote="Roguedeus" data-source="post: 6136203" data-attributes="member: 6695751"><p>If it is, I would guess it is due to the fact that Fighters require a weapon and armor (at minimum), and Wizards require only their spell book (indirectly) and free use of their hands and voice. Perhaps adding a hint of gear restriction to spell casting will help level the playing field, so to peak.</p><p></p><p></p><p></p><p></p><p>I wouldn't consider components a limiting factor on the level of spell slots. After all, gaining new slots is a factor of class level, where components are simply a factor of cost, and like enchanted arrows, minor limiting factor in uses and scale over time. Especially when away from readily available markets.</p><p></p><p></p><p>I only suggest 3 levels of general components. Nothing as byzantine as some 2ed rules suggested. Instead of a ball of bat guano and a pinch of sulfur, you subtract 3 'mundane' components from your pool. A very minor addition to resource tracking... <em>(edit) And not much harder than tracking said arrows.</em></p><p></p><p>...</p><p></p><p>Thanks for the critique! It helps.</p></blockquote><p></p>
[QUOTE="Roguedeus, post: 6136203, member: 6695751"] If it is, I would guess it is due to the fact that Fighters require a weapon and armor (at minimum), and Wizards require only their spell book (indirectly) and free use of their hands and voice. Perhaps adding a hint of gear restriction to spell casting will help level the playing field, so to peak. I wouldn't consider components a limiting factor on the level of spell slots. After all, gaining new slots is a factor of class level, where components are simply a factor of cost, and like enchanted arrows, minor limiting factor in uses and scale over time. Especially when away from readily available markets. I only suggest 3 levels of general components. Nothing as byzantine as some 2ed rules suggested. Instead of a ball of bat guano and a pinch of sulfur, you subtract 3 'mundane' components from your pool. A very minor addition to resource tracking... [I](edit) And not much harder than tracking said arrows.[/I] ... Thanks for the critique! It helps. [/QUOTE]
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