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Rethinking casting spells? Simple Implements & Components...
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<blockquote data-quote="Roguedeus" data-source="post: 6136242" data-attributes="member: 6695751"><p>I agree. I have not been following D&DN as closely as many people, but whatever I am suggesting would always be an optional thing. I think I have read it called a module. </p><p></p><p></p><p></p><p>I am not suggesting that components balance spells (in effects), only that they add a cost that is extrinsic and requiring a meta-game strategy to their use... Much like managing potions. If I cast this, then I may not have the components to cast that as often as I would like, etc... It may help prevent casters from slinging their biggest and baddest spells at every problem without consideration to the future consequences of doing so. In a way, that is all enchanted arrows do as well. </p><p></p><p>Also, the option of improvised components is always available. Though you risk failing the spell doing so. And the DM always has the last say as to whether a rarer component level is even conceivably improvised in the players current surroundings.</p><p></p><p></p><p></p><p></p><p>I understand! But then we are talking D&D and generic magic weapons sorta define it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I am just trying to add something that keeps the game we all know and love (see: tolerate), while 'tweaking' it just a bit.</p><p></p><p>Thanks for your input!</p></blockquote><p></p>
[QUOTE="Roguedeus, post: 6136242, member: 6695751"] I agree. I have not been following D&DN as closely as many people, but whatever I am suggesting would always be an optional thing. I think I have read it called a module. I am not suggesting that components balance spells (in effects), only that they add a cost that is extrinsic and requiring a meta-game strategy to their use... Much like managing potions. If I cast this, then I may not have the components to cast that as often as I would like, etc... It may help prevent casters from slinging their biggest and baddest spells at every problem without consideration to the future consequences of doing so. In a way, that is all enchanted arrows do as well. Also, the option of improvised components is always available. Though you risk failing the spell doing so. And the DM always has the last say as to whether a rarer component level is even conceivably improvised in the players current surroundings. I understand! But then we are talking D&D and generic magic weapons sorta define it. :p I am just trying to add something that keeps the game we all know and love (see: tolerate), while 'tweaking' it just a bit. Thanks for your input! [/QUOTE]
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