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Rethinking casting spells? Simple Implements & Components...
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6136252" data-attributes="member: 1165"><p>Glad we can calmly disagree <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Considering you get enchanted arrows in batches... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (Of course, you don't get batches of arrows of slaying. Or at least you probably shouldn't find them like that.)</p><p></p><p>If the problem is wizards dishing out their best spells, often called the 15MD problem, there are numerous ways of fixing it within the rules. Many times it's fixed by writing adventures differently, but I'd rather see a solution that any DM running any adventure can use.</p><p></p><p>D&DN wizards don't have that many spells per day, but it's possible they still have too many. If cantrips are useful (without being overpowered) wizards could stand having even fewer combat spells per day. (I'd also appreciate flattening the number they get; perhaps starting with more "daily" spells than they get now but not getting many more with levels, instead replacing low-level daily slots with higher-level ones.) Yes, I pretty much just described 4e without encounter powers.</p><p></p><p>It actually would work better with encounter powers. If you can't cast Finger of Death more than once per 10 minute rest, then you simply cannot do so.</p><p></p><p>IMO, the 15MD problem isn't just caused by wizards dishing out their best spells and then trying to get an early rest, but also a reaction to how weak 1st-level wizards are. They want to cast a spell per turn but can't because they're only getting ~3 spells per day. I don't think it's unreasonable for wizards to be able to cast a spell each turn (rather than turn back to the crossbow that the fighter is probably better at using anyway), you just need to make sure they cannot dish out all their spells at once. More limits on how many daily spells you can cast per day accomplishes that without extra record-keeping.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6136252, member: 1165"] Glad we can calmly disagree :) Considering you get enchanted arrows in batches... :) (Of course, you don't get batches of arrows of slaying. Or at least you probably shouldn't find them like that.) If the problem is wizards dishing out their best spells, often called the 15MD problem, there are numerous ways of fixing it within the rules. Many times it's fixed by writing adventures differently, but I'd rather see a solution that any DM running any adventure can use. D&DN wizards don't have that many spells per day, but it's possible they still have too many. If cantrips are useful (without being overpowered) wizards could stand having even fewer combat spells per day. (I'd also appreciate flattening the number they get; perhaps starting with more "daily" spells than they get now but not getting many more with levels, instead replacing low-level daily slots with higher-level ones.) Yes, I pretty much just described 4e without encounter powers. It actually would work better with encounter powers. If you can't cast Finger of Death more than once per 10 minute rest, then you simply cannot do so. IMO, the 15MD problem isn't just caused by wizards dishing out their best spells and then trying to get an early rest, but also a reaction to how weak 1st-level wizards are. They want to cast a spell per turn but can't because they're only getting ~3 spells per day. I don't think it's unreasonable for wizards to be able to cast a spell each turn (rather than turn back to the crossbow that the fighter is probably better at using anyway), you just need to make sure they cannot dish out all their spells at once. More limits on how many daily spells you can cast per day accomplishes that without extra record-keeping. [/QUOTE]
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