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General Tabletop Discussion
*Dungeons & Dragons
Rethinking Charisma
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<blockquote data-quote="DEFCON 1" data-source="post: 9544928" data-attributes="member: 7006"><p>I decoupled skills from ability scores back in 4E and have continued that policy into 5E. So not all social rolls will be made with Charisma, and several other types of rolls will sometimes use Charisma. Whenever I think a check needs to be made I don't go straight towards deciding on a skill, because in 5E one makes Ability Checks. Thus my first step it to decide which of the six ability scores applies to this check based upon what the character is doing or trying to accomplish. If the check has to do with a character's presence, the way they are looked upon by others, their sense of self, their self-confidence... then I will call for a Charisma check. And then only after this decision will I possibly suggest a skill or two that might also apply if the character has proficiency in it-- or the players themselves are free to suggest a reason why a particular skill might apply to the check. If the skill makes sense as per their explanation how it applies, then they can add their proficiency bonus.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9544928, member: 7006"] I decoupled skills from ability scores back in 4E and have continued that policy into 5E. So not all social rolls will be made with Charisma, and several other types of rolls will sometimes use Charisma. Whenever I think a check needs to be made I don't go straight towards deciding on a skill, because in 5E one makes Ability Checks. Thus my first step it to decide which of the six ability scores applies to this check based upon what the character is doing or trying to accomplish. If the check has to do with a character's presence, the way they are looked upon by others, their sense of self, their self-confidence... then I will call for a Charisma check. And then only after this decision will I possibly suggest a skill or two that might also apply if the character has proficiency in it-- or the players themselves are free to suggest a reason why a particular skill might apply to the check. If the skill makes sense as per their explanation how it applies, then they can add their proficiency bonus. [/QUOTE]
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Rethinking Charisma
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