Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rethinking Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SabreCat" data-source="post: 5499120" data-attributes="member: 76245"><p>I've had the opportunity to create new paragon tier characters a few times recently, and found that feats are a surprisingly scarce resource. There are so many fantastically powerful, everybody-wants-'em feats in the post-Essentials world that the choices that actually help differentiate character concepts can be hard to squeeze in. Getting all your attack, defense, and damage boosts pretty much sucks up all your heroic tier picks, and it stings to pass them up. So I'm wondering... might it be worthwhile to make all the must-have feats part of the level progression somehow, and give more breathing room for character-defining feats in the usual "slots"? Characters would be more powerful overall, but it'd level the playing field in that non-optimizers wouldn't overlook crucial feats, and you're not penalized in the skirmish game by making RP decisions.</p><p></p><p>The way I see it...</p><p></p><p><strong>Everyone Wants</strong></p><ul> <li data-xf-list-type="ul">Expertise</li> <li data-xf-list-type="ul">Focus</li> <li data-xf-list-type="ul">+Fort/Ref/Will (Superior if possible)</li> <li data-xf-list-type="ul">Resilient Focus</li> <li data-xf-list-type="ul">Straightforward numeric upgrades to class features (Backstabber, Improved Armor of Faith)</li> <li data-xf-list-type="ul">Superior weapon or implement (with rare exceptions, like dagger Rogues who want two enchantments usable at range)</li> </ul><p>These are the things I'd like to work into the level progression. Rather than spend a feat on Expertise, you get that automatically at level X. Rather than take Backstabber, your Sneak Attack dice would go up to d8s at some point in your career. You could choose when to take one thing over another, but not have to worry about being able to fit them all in.</p><p></p><p></p><p><strong>Maybe Must-Have?</strong></p><ul> <li data-xf-list-type="ul">Feats everyone wants but which have high prereqs (Crit range feats)</li> <li data-xf-list-type="ul">Armor Specialization/Finesse/Agility</li> <li data-xf-list-type="ul">Unarmored Agility for cloth wearers</li> <li data-xf-list-type="ul">Upgrades to racial powers (Rigged Chance, Versatile Master)</li> <li data-xf-list-type="ul">Action point upgrades (Dooming Action, Slaying Action)</li> </ul><p>I don't have the same strong sense with these of "everybody takes this" that I do with the big ones above, but they seem like things that might be worth making part of the progression. Should all strikers with rolled bonus damage get the ability to do it again on an action point (maybe at paragon tier when your APs get upgraded by your path)? Should everybody crit on 19-20 at Epic?</p><p></p><p></p><p><strong>Could Use Incentivizing</strong></p><ul> <li data-xf-list-type="ul">Skill Training</li> <li data-xf-list-type="ul">Skill Focus</li> <li data-xf-list-type="ul">Circumstantial non-combat bonuses (Expert Ritualist, Animal Empathy)</li> </ul><p>In my experience, these are the first things jettisoned in favor of combat effectiveness. Perhaps they could be put onto a separate feat track, so that choosing one of these doesn't have an opportunity cost against combat badassery? (Utility powers have the same issue, but that's a story for another day.)</p><p></p><p></p><p><strong>Perfect Fit for Feat Picks As-Is</strong></p><ul> <li data-xf-list-type="ul">Multiclass feats (though power swaps maybe ought to be retrains, feat-cost-free)</li> <li data-xf-list-type="ul">Dragonmark feats</li> <li data-xf-list-type="ul">Boosts to specific keywords or damage types (Psychic Lock, Lasting Frost)</li> <li data-xf-list-type="ul">Fighting style feats (Two-Weapon Defense, True Arrow Style)</li> <li data-xf-list-type="ul">Buy off penalties (Distant Shot, Blind-Fight)</li> <li data-xf-list-type="ul">Circumstantial bonuses (Defensive Mobility, Improved Initiative)</li> <li data-xf-list-type="ul">New capabilities or tricks (Skill Power, Channel Divinity feats)</li> </ul><p>Those are the sorts of feats I'd like to see people spend their RAW picks on. Fun, combat-oriented, distinctive. The more it lines up with the plain-English meaning of the word "feat," the better.</p><p></p><p></p><p>That's all a brainstorm. What do people think? Have others already done overhauls like this? Did I miss things in the must-have category? Any suggestions on implementation?</p></blockquote><p></p>
[QUOTE="SabreCat, post: 5499120, member: 76245"] I've had the opportunity to create new paragon tier characters a few times recently, and found that feats are a surprisingly scarce resource. There are so many fantastically powerful, everybody-wants-'em feats in the post-Essentials world that the choices that actually help differentiate character concepts can be hard to squeeze in. Getting all your attack, defense, and damage boosts pretty much sucks up all your heroic tier picks, and it stings to pass them up. So I'm wondering... might it be worthwhile to make all the must-have feats part of the level progression somehow, and give more breathing room for character-defining feats in the usual "slots"? Characters would be more powerful overall, but it'd level the playing field in that non-optimizers wouldn't overlook crucial feats, and you're not penalized in the skirmish game by making RP decisions. The way I see it... [B]Everyone Wants[/B] [LIST] [*]Expertise [*]Focus [*]+Fort/Ref/Will (Superior if possible) [*]Resilient Focus [*]Straightforward numeric upgrades to class features (Backstabber, Improved Armor of Faith) [*]Superior weapon or implement (with rare exceptions, like dagger Rogues who want two enchantments usable at range) [/LIST] These are the things I'd like to work into the level progression. Rather than spend a feat on Expertise, you get that automatically at level X. Rather than take Backstabber, your Sneak Attack dice would go up to d8s at some point in your career. You could choose when to take one thing over another, but not have to worry about being able to fit them all in. [B]Maybe Must-Have?[/B] [LIST] [*]Feats everyone wants but which have high prereqs (Crit range feats) [*]Armor Specialization/Finesse/Agility [*]Unarmored Agility for cloth wearers [*]Upgrades to racial powers (Rigged Chance, Versatile Master) [*]Action point upgrades (Dooming Action, Slaying Action) [/LIST] I don't have the same strong sense with these of "everybody takes this" that I do with the big ones above, but they seem like things that might be worth making part of the progression. Should all strikers with rolled bonus damage get the ability to do it again on an action point (maybe at paragon tier when your APs get upgraded by your path)? Should everybody crit on 19-20 at Epic? [B]Could Use Incentivizing[/B] [LIST] [*]Skill Training [*]Skill Focus [*]Circumstantial non-combat bonuses (Expert Ritualist, Animal Empathy) [/LIST] In my experience, these are the first things jettisoned in favor of combat effectiveness. Perhaps they could be put onto a separate feat track, so that choosing one of these doesn't have an opportunity cost against combat badassery? (Utility powers have the same issue, but that's a story for another day.) [B]Perfect Fit for Feat Picks As-Is[/B] [LIST] [*]Multiclass feats (though power swaps maybe ought to be retrains, feat-cost-free) [*]Dragonmark feats [*]Boosts to specific keywords or damage types (Psychic Lock, Lasting Frost) [*]Fighting style feats (Two-Weapon Defense, True Arrow Style) [*]Buy off penalties (Distant Shot, Blind-Fight) [*]Circumstantial bonuses (Defensive Mobility, Improved Initiative) [*]New capabilities or tricks (Skill Power, Channel Divinity feats) [/LIST] Those are the sorts of feats I'd like to see people spend their RAW picks on. Fun, combat-oriented, distinctive. The more it lines up with the plain-English meaning of the word "feat," the better. That's all a brainstorm. What do people think? Have others already done overhauls like this? Did I miss things in the must-have category? Any suggestions on implementation? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rethinking Feats
Top