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Rethinking humans...
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<blockquote data-quote="Xeriar" data-source="post: 1102655" data-attributes="member: 4116"><p>Awhile ago, I posted a thread on RPG.net <a href="http://forum.rpg.net/showthread.php?s=&threadid=54603&highlight=unique+humans" target="_blank">About Here</a> regarding that I was tired of humans being the average.</p><p></p><p>Considering that we got to the top of the food chain in the stone age, there ought to be something cool about humans. Genetic studies suggest that the human race has survived -multiple- near extinction events in the past.</p><p></p><p>So, since I've posted said thread on RPG.net, I've done some thinking and research.</p><p></p><p>First is: Not all mammals can swim. Heck, not all mammals can even hold their breath. I'm thinking of giving humans a base swim speed of 5 or 10 (Olympic swimmers swim at a little over 4 miles an hour...)</p><p></p><p>Second: Humans posess amazing endurance. Many creatures outpace humans in short bursts, but humans can out endure nearly all land creatures. Arabian horses catch back up to humans in 100-mile races and horses do better in events over that.</p><p></p><p>Third: Humans are used to fire and skinning - to the point where our appendix has atrophied and eating meat raw is a health risk. At the same time, humans tend not to have an irrational fear of fire like most do heights or loud noises.</p><p></p><p>Fourth: There are entire classes of mental diseases that humans simply aren't subject to. There is some debate as to why this is (Cannibalism...) - but it is still a noteable point.</p><p></p><p>Fifth: Humans are hard-wired for addition, subtraction, and counting. A species that could not would have to memorize addition and subtraction tables like most do multiplication.</p><p></p><p>Sixth: Humans both physically and mentally adapt to their environment / situation over time. Metabolism, melonin, body temperature, and other factors adjust themselves to fit their environment over the period of 3-6 months.</p><p></p><p>I'm sure there are others - I'm looking for things that can be unique (or at least not common to all races) to humans that can be removed from other races (or vise-versa...) that won't impact play value on other races. For example - while language is unique to humans (dolphins being a possible exception) in the real world, it would be rather annoying if that was kept in a fantasy one.</p><p></p><p>But swimming and endurance are more do-able.</p><p></p><p>---</p><p></p><p>After that I want to try and put it in the rules somehow. Not just as a racial template, but adjust fatigue, exhaustion, running and combat rules.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Xeriar, post: 1102655, member: 4116"] Awhile ago, I posted a thread on RPG.net [URL=http://forum.rpg.net/showthread.php?s=&threadid=54603&highlight=unique+humans]About Here[/URL] regarding that I was tired of humans being the average. Considering that we got to the top of the food chain in the stone age, there ought to be something cool about humans. Genetic studies suggest that the human race has survived -multiple- near extinction events in the past. So, since I've posted said thread on RPG.net, I've done some thinking and research. First is: Not all mammals can swim. Heck, not all mammals can even hold their breath. I'm thinking of giving humans a base swim speed of 5 or 10 (Olympic swimmers swim at a little over 4 miles an hour...) Second: Humans posess amazing endurance. Many creatures outpace humans in short bursts, but humans can out endure nearly all land creatures. Arabian horses catch back up to humans in 100-mile races and horses do better in events over that. Third: Humans are used to fire and skinning - to the point where our appendix has atrophied and eating meat raw is a health risk. At the same time, humans tend not to have an irrational fear of fire like most do heights or loud noises. Fourth: There are entire classes of mental diseases that humans simply aren't subject to. There is some debate as to why this is (Cannibalism...) - but it is still a noteable point. Fifth: Humans are hard-wired for addition, subtraction, and counting. A species that could not would have to memorize addition and subtraction tables like most do multiplication. Sixth: Humans both physically and mentally adapt to their environment / situation over time. Metabolism, melonin, body temperature, and other factors adjust themselves to fit their environment over the period of 3-6 months. I'm sure there are others - I'm looking for things that can be unique (or at least not common to all races) to humans that can be removed from other races (or vise-versa...) that won't impact play value on other races. For example - while language is unique to humans (dolphins being a possible exception) in the real world, it would be rather annoying if that was kept in a fantasy one. But swimming and endurance are more do-able. --- After that I want to try and put it in the rules somehow. Not just as a racial template, but adjust fatigue, exhaustion, running and combat rules. Any thoughts? [/QUOTE]
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