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General Tabletop Discussion
*Pathfinder & Starfinder
Rethinking Random encouters
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<blockquote data-quote="Radiating Gnome" data-source="post: 1437976" data-attributes="member: 150"><p>Okay, the size thing is taken care of in the Numbers mods (It could be clearer -- it says that the DC goes up ever time the numbers double or the size changes by one level -- but to make it clearer, it should say that the FIGURE size changes up by a level the DC is +2, and the DC goes down by two for figures that are smaller. And even that isn't clear, or very useful -- I should just lift the text from spells like teleport where a huge creature counts as two medium, a small creature as half a medium etc. So the intention was there, it just isn't very clear.</p><p></p><p>The frequency of the checks is one of the things that should be at the DM's discretion, and would depend a great deal upon the frequency of normal encounter checks and the encounter density of the area. The number of "Avoid Encounter" tests should come about as frequently as an encounter could be reasonably expected to happen -- so if you roll a d6 six times a day, and on a 1 there is an encounter, the avoid encounters test should happen once a day. If you are in a much more highly populated area, and you make tests hourly, them make the Avoid Encounter tests every four to six hours. If you make tests every ten minutes, make the Avoid Encounters test every hour. And so on. </p><p></p><p>But, the real intention for this system is that it be used in areas where there are specific encounters that the PCs are trying to avoid -- sneaking past sentries, sneaking around a city without being spotted by the watch, avoiding hunters, etc. And it's an abstraction, meant to be a way of representing a long sneak past many guard posts and sentries, etc, without having to actually have the various posts or encounter spots mapped, etc. It won't be a good replacement in situations where the PCs are not making any effort to avoid encounters, etc.</p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 1437976, member: 150"] Okay, the size thing is taken care of in the Numbers mods (It could be clearer -- it says that the DC goes up ever time the numbers double or the size changes by one level -- but to make it clearer, it should say that the FIGURE size changes up by a level the DC is +2, and the DC goes down by two for figures that are smaller. And even that isn't clear, or very useful -- I should just lift the text from spells like teleport where a huge creature counts as two medium, a small creature as half a medium etc. So the intention was there, it just isn't very clear. The frequency of the checks is one of the things that should be at the DM's discretion, and would depend a great deal upon the frequency of normal encounter checks and the encounter density of the area. The number of "Avoid Encounter" tests should come about as frequently as an encounter could be reasonably expected to happen -- so if you roll a d6 six times a day, and on a 1 there is an encounter, the avoid encounters test should happen once a day. If you are in a much more highly populated area, and you make tests hourly, them make the Avoid Encounter tests every four to six hours. If you make tests every ten minutes, make the Avoid Encounters test every hour. And so on. But, the real intention for this system is that it be used in areas where there are specific encounters that the PCs are trying to avoid -- sneaking past sentries, sneaking around a city without being spotted by the watch, avoiding hunters, etc. And it's an abstraction, meant to be a way of representing a long sneak past many guard posts and sentries, etc, without having to actually have the various posts or encounter spots mapped, etc. It won't be a good replacement in situations where the PCs are not making any effort to avoid encounters, etc. -rg [/QUOTE]
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