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Rethinking setting design
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<blockquote data-quote="Glade Riven" data-source="post: 5792715" data-attributes="member: 86468"><p style="text-align: left">I've been working on a Pathfinder-compatable setting for a while, and I'm making decent progress considering that I'm pretty much a team of 1 (plus the group I DM that gets to be guinea pigs). While at the moment it's homebrew, I do intend to do some indie publishing with it. Maybe someday it'll bring in a few bucks, maybe not - but at least it'll be a good portfolio piece for graphic design.</p> <p style="text-align: left"></p> <p style="text-align: left">D&D Next/5e has brought about a rethinking of my strategy. Part 1 was alway to release the text for free, and "self-pirate" a low resolution version of any print products. Heck, I run anything I come up with past folks on the forum, here, as is. Any mechanics would continue under OGL. But with a new edition coming out, what I'm now looking at doing is completely separating mechanics from fluff.</p> <p style="text-align: left"></p> <p style="text-align: left">If 5e makes things OGL, it makes things easier - but it isn't necessary. I couldn't sell anything involving Wizard's IP, but I could put something on a website with a few suggestions on how to use anything I create with WotC's products (if I'm careful and do it just right). Granted, it makes for free advertising for WotC, but I'm fine with that.</p> <p style="text-align: left"></p> <p style="text-align: left">Of course, this could be a terrible, terrible, idea - the full scheme is rather unorthdox as it is, and my knowledge of copyright and trademark law is pretty darn good.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5792715, member: 86468"] [LEFT]I've been working on a Pathfinder-compatable setting for a while, and I'm making decent progress considering that I'm pretty much a team of 1 (plus the group I DM that gets to be guinea pigs). While at the moment it's homebrew, I do intend to do some indie publishing with it. Maybe someday it'll bring in a few bucks, maybe not - but at least it'll be a good portfolio piece for graphic design. D&D Next/5e has brought about a rethinking of my strategy. Part 1 was alway to release the text for free, and "self-pirate" a low resolution version of any print products. Heck, I run anything I come up with past folks on the forum, here, as is. Any mechanics would continue under OGL. But with a new edition coming out, what I'm now looking at doing is completely separating mechanics from fluff. If 5e makes things OGL, it makes things easier - but it isn't necessary. I couldn't sell anything involving Wizard's IP, but I could put something on a website with a few suggestions on how to use anything I create with WotC's products (if I'm careful and do it just right). Granted, it makes for free advertising for WotC, but I'm fine with that. Of course, this could be a terrible, terrible, idea - the full scheme is rather unorthdox as it is, and my knowledge of copyright and trademark law is pretty darn good.[/LEFT] [/QUOTE]
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