Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rethinking Skill Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr_Ruminahui" data-source="post: 5215498" data-attributes="member: 81104"><p>I like your ideas.</p><p> </p><p>Something I've done (with some success) is to have each character say what part of the problem they are tackling, then that leads them done a certain path. So, they'll likely know what the "gateway" skill is, but not to which other skills that will lead them. I think this falls under your suggestion of assigning "roles" to the PCs.</p><p> </p><p>I used it for a courtroom drama - the PCs were trying to convince the local ruler to delay its decision under a certain treaty. The terms of the treaty were unclear because of a certain river used as a border now being a swamp instead. They had basically the night to prepare, and the next day to argue.</p><p> </p><p>Each PC decided what their general goal was, and I took them through it. This sometimes lead to different skills uses than the player might have expected. Unfortunately, I can't remember what exact skill combos this lead to, but it did result in the warlord needing to make a nature check (to find the headwaters original banks of the river), and the wizard a dungeoneering check (to figure out how to rebuild the irrigation system destroyed by the swamp), which made perfect sense in terms of what the players wanted to do, but mechanically would have been better for the warlord to be doing the dungeoneering test and the wizard the nature test.</p><p> </p><p>One thing this approach does require is that the DM think ahead of time of the various approaches there might be, yet be flexible for new ones.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5215498, member: 81104"] I like your ideas. Something I've done (with some success) is to have each character say what part of the problem they are tackling, then that leads them done a certain path. So, they'll likely know what the "gateway" skill is, but not to which other skills that will lead them. I think this falls under your suggestion of assigning "roles" to the PCs. I used it for a courtroom drama - the PCs were trying to convince the local ruler to delay its decision under a certain treaty. The terms of the treaty were unclear because of a certain river used as a border now being a swamp instead. They had basically the night to prepare, and the next day to argue. Each PC decided what their general goal was, and I took them through it. This sometimes lead to different skills uses than the player might have expected. Unfortunately, I can't remember what exact skill combos this lead to, but it did result in the warlord needing to make a nature check (to find the headwaters original banks of the river), and the wizard a dungeoneering check (to figure out how to rebuild the irrigation system destroyed by the swamp), which made perfect sense in terms of what the players wanted to do, but mechanically would have been better for the warlord to be doing the dungeoneering test and the wizard the nature test. One thing this approach does require is that the DM think ahead of time of the various approaches there might be, yet be flexible for new ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rethinking Skill Challenges
Top