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Rethinking Skill Challenges
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<blockquote data-quote="jbear" data-source="post: 5217516" data-attributes="member: 75065"><p>Ok, so a wall is not such a good example. Change the word wall for any cicumstance or obstacle that the entire group are faced with, and it is not realistic that only one of the group can take care of it by themselves.</p><p> </p><p>What if we change wall for towering sea cliff face, sneaking past the slumbering dragon, knowingly swallowing the traitors laced wine after having lined the stomach with a counter-substance etc etc where failure, even by one of the players upon making a group roll should have a consequence. Not one that necessarily supposes a failure on the overall progression of the challenge, but at least a momentary set/back difficulty which branches off from the challenge and is resolved either mechanically, or by clever RP, or a combination of the two. </p><p> </p><p>So your counter-venom has worked on the large scale (successful group endurance checks whose difficulty was set by the result of the creators nature check, for example), however Scraggly Mage doesn't quite have the stomach for it... [scraggly mage rolled a 2 and with his +2 modifier he couldn't make the easy CD required despite the rangers previous skillfull concotion of the counter-venom] so during the rest of the challenge, or at least for a while until the group resolve it with other actions that don't affect the continuation of the challenge, Scraggly Mage will occaisionally doze off without warning... which could complicate things depending on what they are doing at the time.</p><p> </p><p>But lets see what we can do with a fail climbing a mundane garden wall: Splotch: Clumsy the Dwarf tumbles over the wall pulling Shaggy Shaman with him, unfortunately landing in a wheel barrow of ripe delicious looking tomatoes. When the mist of red tomato juice clears, all that is left is tomato pulp, much of which is splattered over the face and beard of an elder sage-like man who was kneeling nearby doing the gardening. </p><p> </p><p>So 3/5: not a fail but not a success. You got over the wall, sure. But the person you sneaked in to see, whose passion happens to be his magnificent garden, is not entirely overjoyed to see you, shall we say. Let's see how the PCs wriggle their way out of this momentary complication. A fail, well, having got over the wall, the heavy footed group have smashed the Sage's gardens to pieces. and on a success of 4/5, well the set back is so minor that the Sage merely scowls at the heavy footprints left in his tomato patch, and warns the pcs to mind where they are treading with their big, stonking feet!</p><p> </p><p>I'm not advocating: There is a wall. Everyone roll athletics. Ok, you two get over. You three fall. Lose a HealingSurge. That's the third fail. You lose.</p><p>That would suck.</p></blockquote><p></p>
[QUOTE="jbear, post: 5217516, member: 75065"] Ok, so a wall is not such a good example. Change the word wall for any cicumstance or obstacle that the entire group are faced with, and it is not realistic that only one of the group can take care of it by themselves. What if we change wall for towering sea cliff face, sneaking past the slumbering dragon, knowingly swallowing the traitors laced wine after having lined the stomach with a counter-substance etc etc where failure, even by one of the players upon making a group roll should have a consequence. Not one that necessarily supposes a failure on the overall progression of the challenge, but at least a momentary set/back difficulty which branches off from the challenge and is resolved either mechanically, or by clever RP, or a combination of the two. So your counter-venom has worked on the large scale (successful group endurance checks whose difficulty was set by the result of the creators nature check, for example), however Scraggly Mage doesn't quite have the stomach for it... [scraggly mage rolled a 2 and with his +2 modifier he couldn't make the easy CD required despite the rangers previous skillfull concotion of the counter-venom] so during the rest of the challenge, or at least for a while until the group resolve it with other actions that don't affect the continuation of the challenge, Scraggly Mage will occaisionally doze off without warning... which could complicate things depending on what they are doing at the time. But lets see what we can do with a fail climbing a mundane garden wall: Splotch: Clumsy the Dwarf tumbles over the wall pulling Shaggy Shaman with him, unfortunately landing in a wheel barrow of ripe delicious looking tomatoes. When the mist of red tomato juice clears, all that is left is tomato pulp, much of which is splattered over the face and beard of an elder sage-like man who was kneeling nearby doing the gardening. So 3/5: not a fail but not a success. You got over the wall, sure. But the person you sneaked in to see, whose passion happens to be his magnificent garden, is not entirely overjoyed to see you, shall we say. Let's see how the PCs wriggle their way out of this momentary complication. A fail, well, having got over the wall, the heavy footed group have smashed the Sage's gardens to pieces. and on a success of 4/5, well the set back is so minor that the Sage merely scowls at the heavy footprints left in his tomato patch, and warns the pcs to mind where they are treading with their big, stonking feet! I'm not advocating: There is a wall. Everyone roll athletics. Ok, you two get over. You three fall. Lose a HealingSurge. That's the third fail. You lose. That would suck. [/QUOTE]
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