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General Tabletop Discussion
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Rethinking Skill Challenges
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<blockquote data-quote="FireLance" data-source="post: 5218305" data-attributes="member: 3424"><p>That would be an interesting way to come up with a varied collection of skill challenges: have a number of "standard" main challenges, and for each main challenge, come up with several modular sub-challenges that the DM could use to modify the main challenge.</p><p></p><p>As for the other categories of non-combat challenges, I am probably biased <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, but I think most of the examples you raised would be a combination of two or more of my existing categories. To be fair, this is probably because I define Learn challenges very broadly - a more accurate term would probably be "discovery and application of knowledge". In a way, I was probably influenced by the 4E skill system which does not really distinguish between theoretical knowledge and practical application. For example, Nature covers nature and monster knowledge as well as the ability to forage in the wilderness and handle animals.</p><p></p><p>So, planning an assassination or an ambush might involve a Learn challenge to discover information about the target or to find good spot, and a Move challenge to get there and remain undetected until the time to strike. Rescuing people from a collapsing bridge might require a Move challenge to physcially carry some people (children, the elderly, those too injured to move), a Persuade challenge to get the others to run in the right direction, and maybe a Learn challenge (in the practical application of knowledge sense) if the PCs are able to slow the collapse of the bridge by mechanical or magical means. As for competitions, I prefer to resolve them with opposed skill checks, ability checks or attack rolls, depending on the nature of the contest.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5218305, member: 3424"] That would be an interesting way to come up with a varied collection of skill challenges: have a number of "standard" main challenges, and for each main challenge, come up with several modular sub-challenges that the DM could use to modify the main challenge. As for the other categories of non-combat challenges, I am probably biased ;), but I think most of the examples you raised would be a combination of two or more of my existing categories. To be fair, this is probably because I define Learn challenges very broadly - a more accurate term would probably be "discovery and application of knowledge". In a way, I was probably influenced by the 4E skill system which does not really distinguish between theoretical knowledge and practical application. For example, Nature covers nature and monster knowledge as well as the ability to forage in the wilderness and handle animals. So, planning an assassination or an ambush might involve a Learn challenge to discover information about the target or to find good spot, and a Move challenge to get there and remain undetected until the time to strike. Rescuing people from a collapsing bridge might require a Move challenge to physcially carry some people (children, the elderly, those too injured to move), a Persuade challenge to get the others to run in the right direction, and maybe a Learn challenge (in the practical application of knowledge sense) if the PCs are able to slow the collapse of the bridge by mechanical or magical means. As for competitions, I prefer to resolve them with opposed skill checks, ability checks or attack rolls, depending on the nature of the contest. [/QUOTE]
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